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2010-01-01
, 19:55
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Posts: 129 |
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Joined on Dec 2009
@ Mboro - UK
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#2
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2010-01-01
, 20:48
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Posts: 42 |
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Joined on Mar 2009
@ St.Petersburg, Russia
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#3
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2010-01-02
, 00:31
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Joined on Dec 2009
@ Mboro - UK
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#4
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2010-01-02
, 04:11
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Joined on May 2008
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#5
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2010-01-02
, 09:38
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Joined on May 2008
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#6
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2010-01-02
, 11:35
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Posts: 42 |
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Joined on Mar 2009
@ St.Petersburg, Russia
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#7
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2010-01-02
, 15:35
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Joined on Nov 2009
@ Hellas
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#8
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2010-01-02
, 19:08
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Posts: 42 |
Thanked: 59 times |
Joined on Mar 2009
@ St.Petersburg, Russia
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#9
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recently I was toying with my old project which is a billiard simulator I wrote for Windows, and I come up with the idea of porting it to maemo. Since the original program was written for Windows with heavy usage of system specific APIs and OpenGL, the porting process generally is a code snippets copy-paste process combined with developing of new parts rather than just porting.
Today I uploaded a first prototype of the billiard game to Diablo/OS2008 extras repo. Currently it only gives some representation of game physics and I would be glad to receive any feedback about it.
You can install it by browsing available apps via package manager, searching for "opool", or using this install link:
Any feedback about the game physics is very welcome.