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2007-04-22
, 16:11
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Posts: 316 |
Thanked: 29 times |
Joined on Feb 2007
@ Maryland, US
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#101
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2007-04-22
, 19:14
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Posts: 64 |
Thanked: 13 times |
Joined on Mar 2007
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#102
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2007-04-22
, 23:26
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Posts: 316 |
Thanked: 29 times |
Joined on Feb 2007
@ Maryland, US
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#103
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2007-04-23
, 06:52
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Posts: 64 |
Thanked: 13 times |
Joined on Mar 2007
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#104
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2007-04-23
, 08:09
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Posts: 18 |
Thanked: 0 times |
Joined on Mar 2007
@ California
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#105
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2007-04-23
, 13:10
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Posts: 316 |
Thanked: 29 times |
Joined on Feb 2007
@ Maryland, US
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#106
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2007-04-24
, 05:12
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Posts: 64 |
Thanked: 13 times |
Joined on Mar 2007
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#107
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I noticed a lot of people have talked about gaim 1.5 crashing all the time. I guess I have just been very lucky cause I use it for Aim and everything seems to work perfectly and it has never crashed. [...] For me ill stick with gamim 1.53
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2007-04-24
, 07:13
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Posts: 344 |
Thanked: 6 times |
Joined on Jan 2007
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#108
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It's true. It has never crashed on me either. I started porting 2.0 for different reasons:
- there was no way to get it to do that cool blinking-in-the-panel effect when you got a new conversation ... and even if you got the main panel icon to blink, there was no way to make only those of the submenu icons blink that represented conversations with unread messages.
- Two words: "Buddies" -> "Quit"
- I found it confusing to unset "Away". Setting it was easy enough, but removing it seemed to require doing so per-account. Maybe I'm just easily confused.
- Gaim 1.5 was ported to a then-relevant, but now-deprecated API. Initially, I tried to update it to the new API, but I realized that it would take a considerable effort. So, I figured: Why hack on a version that's essentially a dead-end ? Might as well play with the bleeding-edge version.
Anyhoo - those are my reasons for porting 2.0 *shrug*
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2007-04-24
, 13:28
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Posts: 316 |
Thanked: 29 times |
Joined on Feb 2007
@ Maryland, US
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#109
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2007-04-24
, 16:35
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Posts: 33 |
Thanked: 11 times |
Joined on Sep 2006
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#110
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