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2010-01-06
, 12:43
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Posts: 692 |
Thanked: 264 times |
Joined on Dec 2009
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#22
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I played around with this a bit this morning and couldn't find a satisfactory way to map a key to call up the menu once the game has started by using the config file. I suspect it's hard-coded to "Esc" and will take a simple source code edit to fix.
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2010-01-06
, 13:04
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#23
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2010-01-07
, 03:27
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#24
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2010-01-07
, 04:06
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#25
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2010-01-07
, 13:25
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Posts: 2,829 |
Thanked: 1,459 times |
Joined on Dec 2009
@ Finland
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#26
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2010-01-08
, 17:06
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#27
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Just great. Only thing anymore missing is the good implementation of manual to this whole messy site. You said earilier "I don't consider changing a setting in a gui to be power user territory when it's plainly documented", but first knowing that there is webpage called maemo.org, using this board and understanding how this page works, making search and reading couple of pages so i think this is consider in my perspective challenging to quite many people :P
But huge thanks for this! One of my favorite games of all timeWish i could find my own wads somewhere
btw. Last version didn't have any icon? Was it on purpose?
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2010-01-08
, 23:45
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#28
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New Release
PrBoom 2.5.0-svn20091231-0maemo2: Return of the Arrows
Usage
You'll need an iwad file. The package will pull in the doom 1 shareware iwad by default. I've also been using the one from freedoom, which is, coincidentally enough, free. If you own a commercial variant, you can use those wads. They go in /opt/doom/wads.
Controls
Fn - fire (left thumb goes here)
Shift / Z - strafe left/right (below left thumb)
Ctrl - run (above left thumb)
a - strafe (right of left thumb)
top row of keyboard (qwertyuio) - weapon keys (correspond to number keys)
backspace - open menu/back to previous menu
, - escape the menu
. - next weapon
space - activate
p - pause. You can also pause by calling up the task switcher or another app. Bringing PrBoom back to focus will unpause it. Be ready!
Basically the controls are clustered around the fire button on the left (Fn) and the arrow keys on the right. Localized keyboards will probably need the workaround described in my earlier post.
Known Issues
- No music. Sorry.
Where it's at
I've promoted it to Extras-testing, which means i consider it ready for end users. Now, it's up to testers to verify that. If you are willing to be a tester, please read about the Extras-Testing repo and make sure the package meets the criteria in the QA Checklist. You can find the testing report page for it here.
Have a fragging good time.
The Following User Says Thank You to Rushmore For This Useful Post: | ||
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2010-01-08
, 23:57
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#29
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The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-01-09
, 05:22
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#30
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I don't consider changing a setting in a gui to be power user territory when it's plainly documented, but it's not ideal by any means.
Go here and vote on the bug. https://bugs.maemo.org/show_bug.cgi?id=7695
Getting back to prboom...as with many game menus, this one uses both up and down, and left and right arrow keys to navigate, so changing the left and right keys to move up and down won't help much. Doing that would be messing it up for those who don't have defective N900s, so it's not really an option.
The best option is the one i have described above--change your keyboard locale while you play, and then change back. Some automation of this could be done, but it will lead to other unexpected behavior so i'm wary of doing it.
Unofficial PR1.3/Meego 1.1 FAQ
Accelemymote: make your accelerometer more joy-ful
Last edited by Flandry; 2010-01-06 at 12:17.