|
2010-01-12
, 18:32
|
|
Posts: 378 |
Thanked: 206 times |
Joined on Dec 2009
@ Denmark
|
#2
|
|
2010-01-12
, 18:39
|
Posts: 30 |
Thanked: 22 times |
Joined on Dec 2009
|
#3
|
|
2010-01-12
, 18:41
|
Posts: 2,829 |
Thanked: 1,459 times |
Joined on Dec 2009
@ Finland
|
#4
|
|
2010-01-12
, 18:46
|
|
Posts: 337 |
Thanked: 283 times |
Joined on Nov 2009
@ NYC
|
#5
|
The Following 4 Users Say Thank You to Sopwith For This Useful Post: | ||
|
2010-01-12
, 18:48
|
|
Posts: 290 |
Thanked: 165 times |
Joined on Sep 2009
|
#6
|
|
2010-01-12
, 18:53
|
Posts: 35 |
Thanked: 26 times |
Joined on Dec 2009
@ Finland, Tampere
|
#7
|
|
2010-01-12
, 19:09
|
Posts: 329 |
Thanked: 142 times |
Joined on Oct 2009
|
#8
|
The Following User Says Thank You to MrGrim For This Useful Post: | ||
|
2010-01-12
, 19:19
|
Posts: 79 |
Thanked: 12 times |
Joined on Dec 2009
|
#9
|
alexreed88, 18 bits encode 262144 colors, not 16 million. Where did you pull your numbers from?
I strongly doubt that you can tell the difference between 18 bit color and 24 bit color, or a difference between two frame rates if the lower one is at least 30.
And yes, you will lose any debate based solely on perception and motivated by insecurity, lack of knowledge, and vanity. In fact, both parties entering such a debate will.
|
2010-01-12
, 19:23
|
|
Posts: 90 |
Thanked: 33 times |
Joined on Dec 2009
@ the netherlands
|
#10
|
The color part kinda ticked me off i remembered that the n900 only has 16 bit colors i think and the ipod has 16m colors (18 bit i believe).. The difference was so noticible i was left wondering why wouldnt they didnt opt for the higher color depth instead.
Then the game runs much smoother on inferior hardware. That may be partly because the resolution on the n900 is higher..but it kinda sucks (i like touting features of my phone to friends but i seem to have lost this debate)
still an awesome game..just wish the colors were as deep.