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Posts: 60 | Thanked: 73 times | Joined on Oct 2009 @ troll cave
#11
New release in extras-testing, try and thumb up:

http://maemo.org/packages/package_in.../8605-1maemo3/

Changes to the previous one:

- bugracker url added
- "random seed" entry hang fixed
- non-functional included help menu item removed.

For help, click on the manual links at:

http://www.chiark.greenend.org.uk/~sgtatham/puzzles/

Note that for our port:

right mouse = control + click
middle mouse = shift + click

Numbers can be entered with the usual blue-arrow + number on the keypad.
 

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#12
Here's information on the Extras-Testing repo. Testers should make sure the package meets the criteria in the QA Checklist. You can find the testing report page for it here.

In other words, don't just "try it and thumbs up." Extras-testing isn't a popularity contest, it's a quality control mechanism.
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Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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#13
Quick suggestion about numbers: any reason to not just map the qwertyiop row to numbers as well and save an awkward combination?
 
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#14
Is there a way to implement a help function or to save the puzzle manuals locally on the N900? I don't know most of these games so it would help to have some instructions...

Last edited by sgleo87; 2010-01-17 at 21:22.
 
Posts: 60 | Thanked: 73 times | Joined on Oct 2009 @ troll cave
#15
Originally Posted by sgleo87 View Post
Is there a way to implement a help function or to save the puzzle manuals locally on the N900? I don't know most of these games so it would help to have some instructions...
Instructions are available online:

http://www.chiark.greenend.org.uk/~sgtatham/puzzles/

You can save them locally using the N900 browsers "save page as.." button.
 
Posts: 60 | Thanked: 73 times | Joined on Oct 2009 @ troll cave
#16
Originally Posted by Flandry View Post
In other words, don't just "try it and thumbs up." Extras-testing isn't a popularity contest, it's a quality control mechanism.
Certainly my comment meant to encourage people to blindly thumb up. It was simply a call for testing (which seems to be hard to get).

I'm making (perhaps optimistic) assumption that people who try it won't thumb it up if it is of poor quality?
 
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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#17
Originally Posted by suihkulokki View Post
Certainly my comment meant to encourage people to blindly thumb up. It was simply a call for testing (which seems to be hard to get).

I'm making (perhaps optimistic) assumption that people who try it won't thumb it up if it is of poor quality?
I hear you on it being hard to get testers.

The problem with that assumption is that the criteria for quality of many games forum readers has no overlap with the testing QA checklist.

I don't think the current testing process is ideal but i do try to encourage people to follow it and advocate improvement, rather than bypassing it (not saying that was your intent).

This isn't really on topic for the thread so consider it a free bump for visibility.
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-01-18 at 14:30.
 
Posts: 60 | Thanked: 73 times | Joined on Oct 2009 @ troll cave
#18
One more vote to extras

I'm already working on the next version, which should feature at least a few new games from upstream and better number input.

Last edited by suihkulokki; 2010-01-25 at 20:18. Reason: specify a bit
 

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Posts: 60 | Thanked: 73 times | Joined on Oct 2009 @ troll cave
#19
New version in testing again:

http://maemo.org/packages/package_in.../8853-1maemo1/

Changes to the previous version:

* Number buttons onscreen for games that need numbers
* Some other improvements for stylus playing
* New games: keen, magnets, singles, towers
* Icons optified too

Screenshot showing new number buttons in solo (sudoku)



TODO:
- include docs
- move numbers from top to a numberpad in right.
- hildonize further: fullscreen, rotate
- add buttons for left/middle/right button selection

No promises that I'll have time for those anytime near. Alternative is that I ditch the gtk interface and start by creating a Qt interface from scratch.
 

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#20
Well I haven't managed to see a single puzzle icon so far so just went and generated the relevant .desktop files.
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For any repos or anything else I might have working on my N900 see:
http://wiki.maemo.org/User:Ruskie
A quick list of what I have in the repos
zsh|xmms2|fcron|gtar|gcoreutils
 
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