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ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#1
(cue Janet Jackson "What Have You Done For Me Lately?")

Some folks have made multiple games and emulators available for N900. I'd like to recognize anyone who maintains > 1 port on maemo.org here.



Mikkov:

Fish Fillets: http://talk.maemo.org/showthread.php?t=28917

Crimson Fields: http://talk.maemo.org/showthread.php?t=29084

Solarwolf: http://talk.maemo.org/showthread.php?t=30574 (with hon. mention to Eero Tamminen)

Rock Dodger: http://talk.maemo.org/showthread.php?t=26588

Sopwith: http://talk.maemo.org/showthread.php?t=26588

Blobbey Volley 2: http://talk.maemo.org/showthread.php?t=22212

Blob Wars: http://talk.maemo.org/showthread.php?t=22168

Barrage: http://talk.maemo.org/showthread.php?t=22254

Battlegweled: http://talk.maemo.org/showthread.php?t=37779

BosWars: http://talk.maemo.org/showthread.php?t=23220

Beneath a Steel Sky: (no TMO thread?)

Crazy Parking: (no TMO thread?)


fms (who wrote these emulators)

ColEm Colecovision Emulator: http://talk.maemo.org/showthread.php?t=34906

fMSX MSX Computer Emulator: http://talk.maemo.org/showthread.php?t=34906

Speccy Sinclair Spectrum Emulator: http://talk.maemo.org/showthread.php?t=34906
http://talk.maemo.org/showthread.php?t=21010

VGB Game Boy Emulator: http://talk.maemo.org/showthread.php?t=39471

VGBA Game Boy Advance Emulator: http://talk.maemo.org/showthread.php?t=39471

iNES Nintendo Entertainment System Emulator: http://talk.maemo.org/showthread.php?t=39471

and ported
Vulture's Eye Graphical Nethack: http://talk.maemo.org/showthread.php?t=36398


Ukki

Tower Toppler: http://talk.maemo.org/showthread.php?t=18027

Duke Nukem 3D: http://talk.maemo.org/showthread.php?t=36054 (props to crashanddie)

Jagged Alliance 2: http://talk.maemo.org/showthread.php?t=16138&page=5 (props to qwerty12)

SCID (chess): http://talk.maemo.org/showthread.php?t=34518 (props to addison)


Javispedro

Corsix Theme Hospital: http://talk.maemo.org/showthread.php...light=corsixth

DOSBox: http://talk.maemo.org/showthread.php?t=5686&page=21

DrNokSnes: http://talk.maemo.org/showthread.php?t=34936 (huge thanks for doing this right)

OpenTTD: http://talk.maemo.org/showthread.php?t=29234


Flandry

Gweled: http://talk.maemo.org/showthread.php?t=37779

Ur-Quan Masters: http://talk.maemo.org/showthread.php?t=40868 (one of the greatest FOSS ports)

PRBoom - The Canonical DOOM: http://forums.internettablettalk.com...ad.php?t=40954


Please let me know what/whom i've missed. Hope i'm not slighting the many others who have worked on games, including those listed here. I'd just like to emphasize the contributions of those who maintain them in the official maemo repositories.

I'd like to add a *PLEA* to make a games thread for your port, and not throw all discussion together into a collective thread like the one that keeps getting bumped to top here. TY!
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Last edited by ArnimS; 2010-01-21 at 12:57.
 

The Following 9 Users Say Thank You to ArnimS For This Useful Post:
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#2
Thanks ArnimS. I'm trying to make Games a bit more organized and useful, so as he says, devs, please do consider making an official thread for each of your games and sending me the link so i can add it to the sticky.

I've started things off with UQM, which has for a long time been occupying an old thread intended for older versions and not really organized in any fashion.

Feel free to copy and edit as needed:
http://talk.maemo.org/showthread.php?t=40868

In particular the documentation aspect is important. Please consider volunteering to maintain documentation or a list of games if you're not a dev but want to help out. There is also a lot of need for good testers who give feedback.

Things for everyone to do!

PS I have the rotated and cropped keyboard image to share if it's useful in making your documentation.

Edit: PPS: You should be on that list yourself. :P
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-01-16 at 16:40.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#3
Just a note - Marat is more widely known as fms here in the Talk.
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Posts: 436 | Thanked: 406 times | Joined on Jan 2010
#4
I've been thinking really hard lately....I think I've found a nice solution to using diagonals on the keypad. Instead of having Up+right or Up+left commands, I think it would be much better/wiser if some one implemented the idea of having two right and left buttons so that button layout would be like this (I'm terrible at explaining)....My idea layout:

LEFT__UP__RIGHT
LEFT_DOWN_RIGHT

if someone was to allow user to make such a layout gaming commands would be much easier and precise, I dont want to make a long post so to make things short. The above layout would make movements in fighters like SF2 and also 3d adventures like supermario much more precise and accurate and would require less keys to configure. Lets face it, take for example short hopping/jumping in KOF or MvC...tapping a key already assigned to UP+Right wouldn't allow you to perform such a task...with the above layout you can tap / hold down Up and Right to short hop accurately enough. All one has to do is imagine the above layout on the keypad and compare it to the below layout and reason which concept would be more ideal to implement....I thought this up while playing a variety of emulated games and imagining how practical the controls would be to implement on the n900 since it lacks diagonals...

general idea everyone has

UP+LEFT UP UP+RIGHT
LEFT DOWN RIGHT
DOWN+LEFT DOWN+RIGHT

Also It would be an even more grand idea if the concept of .MACROS' were implemented in the mobile emulators since it would allow users to manually assign their own custom commands to any one key press...for example the user would manually be able to assign the command Down+Right+A+B (the shinkou hadouken command) to the 'enter' button on the keypad....and allow users to save their custom configurations to seperate files and conveniently load em for each game.

posted this in another thread before...I cant seem to find the developers for each emulator :/

Last edited by SavageD; 2010-01-22 at 02:38.
 
Posts: 488 | Thanked: 107 times | Joined on Sep 2009 @ Asgard / Midgard / London
#5
Originally Posted by SavageD View Post
I've been thinking really hard lately....I think I've found a nice solution to using diagonals on the keypad. Instead of having Up+right or Up+left commands, I think it would be much better/wiser if some one implemented the idea of having two right and left buttons so that button layout would be like this (I'm terrible at explaining)....My idea layout:

LEFT__UP__RIGHT q w e
LEFT_DOWN_RIGHT a s d

if someone was to allow user to make such a layout gaming commands would be much easier and precise, I dont want to make a long post so to make things short. The above layout would make movements in fighters like SF2 and also 3d adventures like supermario much more precise and accurate and would require less keys to configure. Lets face it, take for example short hopping/jumping in KOF or MvC...tapping a key already assigned to UP+Right wouldn't allow you to perform such a task...with the above layout you can tap / hold down Up and Right to short hop accurately enough. All one has to do is imagine the above layout on the keypad and compare it to the below layout and reason which concept would be more ideal to implement....I thought this up while playing a variety of emulated games and imagining how practical the controls would be to implement on the n900 since it lacks diagonals...

general idea everyone has

UP+LEFT UP UP+RIGHT
LEFT DOWN RIGHT
DOWN+LEFT DOWN+RIGHT

Also It would be an even more grand idea if the concept of .MACROS' were implemented in the mobile emulators since it would allow users to manually assign their own custom commands to any one key press...for example the user would manually be able to assign the command Down+Right+A+B (the shinkou hadouken command) to the 'enter' button on the keypad....and allow users to save their custom configurations to seperate files and conveniently load em for each game.

posted this in another thread before...I cant seem to find the developers for each emulator :/
This is probably going a little off-topic but...

Some good ideas in that post. Why do the arrow keys have to be used for movement? Many people are used to having a d-pad on the left so why not use:

Q W E
A S D
Z X C

for the movement buttons, W as Up, X as down, A nd D as left and right respectively.
Q, E, Z, C could be diagonal keys or whatever the programmer thinks will work best.
User-defineable keys would be useful.
I remember using things like Q, A, O, P on the Spectrum keyboard years ago and that worked well, but maybe not so well on the N900.

The fire buttons could be the arow keys or on that side of the keyboard.
 
Posts: 436 | Thanked: 406 times | Joined on Jan 2010
#6
my idea weren't really meant to be limited to the arrow keys only. What I meant was that they should make the user the option of mapping two left and also two right, along with the up and down buttons to any key they wish to, for example:

Q W E
A S D

Q = left, W = Up, E = right
A = left, S = down, D = right

its more practical because movement in rpgs and fighters would be more pin point accurate and your fingers wont have to be stretching too far, imagine playing doom and navigating away or towards enemies...how practical would having a key already assigned to Up+right (etc) be? you would have stiff movement. With the above layout you could press and hold any two keys comfortably to your liking and have more of a gamer friendly movement with more preciseness (no stiff movement) especially in the fighters like kof and street fighter.

Also having 'macros' would enable the players to take full advantage of the keypad. It would also compensate for key combinations that would other wise be impractical to perform on the keypad like holding three or four keys together.... example, L1 + L2 + A + B to enable cheats menu and such...
 
Posts: 488 | Thanked: 107 times | Joined on Sep 2009 @ Asgard / Midgard / London
#7
Originally Posted by SavageD View Post
my idea weren't really meant to be limited to the arrow keys only. What I meant was that they should make the user the option of mapping two left and also two right, along with the up and down buttons to any key they wish to, for example:

Q W E
A S D

Q = left, W = Up, E = right
A = left, S = down, D = right

its more practical because movement in rpgs and fighters would be more pin point accurate and your fingers wont have to be stretching too far, imagine playing doom and navigating away or towards enemies...how practical would having a key already assigned to Up+right (etc) be? you would have stiff movement. With the above layout you could press and hold any two keys comfortably to your liking and have more of a gamer friendly movement with more preciseness (no stiff movement) especially in the fighters like kof and street fighter.

Also having 'macros' would enable the players to take full advantage of the keypad. It would also compensate for key combinations that would other wise be impractical to perform on the keypad like holding three or four keys together.... example, L1 + L2 + A + B to enable cheats menu and such...
Macros would be brilliant. Things like Zangief's Spinning Piledriver or Super Move would be next to impossible on the N900's keyboard. That's the one place where the diagonals would come in useful. I had the old Super Street Fighter 2 Turbo on my PC in the 90s and I had a keyboard with diagonal arrow keys in a square shape. I was unbeaten on that game using the keyboard...
 
Posts: 436 | Thanked: 406 times | Joined on Jan 2010
#8
"Macros would be brilliant. Things like Zangief's Spinning Piledriver or Super Move would be next to impossible on the N900's keyboard. That's the one place where the diagonals would come in useful. I had the old Super Street Fighter 2 Turbo on my PC in the 90s and I had a keyboard with diagonal arrow keys in a square shape. I was unbeaten on that game using the keyboard... "

True its nice on a keyboard, however these aren't fingerz we're talking about on the n900....its thumbs and we only can use two of em on the keypad. Diagonals simply aren't practical when using the keypad in my view as an amateur programmer and pro gamer and I'm sure most would agree with me atleast when it comes to the keypad. Games require quick and precise movements, diagonals wont provide precise movement as it would always be at a fixed angle and it would make gaming harder. The Diagonals (UP+Whatever) etc commands would always be processed by the tablet making gaming stiff an inaccurate. The layout I've provided brings / enables more of an analog movement rather than stiff keypad movements and would be more practical for 'every' game, whereas diagonals would only be practical for 'selected' games. I might even say its for universal gaming on keypads (not Dpads)
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#9
To summarize: This means allowing an emulator to accept multiple keypresses, and interpret RIGHT+UP as diagonal. The rest of it can be left to user keymapping.

I had the same idea SavageD. Many games have player running left and right, but require a well-timed up or down action. So allowing player to hold "E" for right and roll the thumb to roll over "W" for a quick 'up' while holding down "E" could be the most playable solution.

You can try out all of these ideas right now, using FMS's VGBA emulator, for example.

No thanks for posting to an unrelated thread, though.
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