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2010-01-23
, 23:24
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Posts: 488 |
Thanked: 107 times |
Joined on Sep 2009
@ Asgard / Midgard / London
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#22
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What is the deal with multitouch?
I've held multitouch devices before and frankly, save for the wow factor, it is useless.
...
I can list 5000 things I'd rather have before multitouch.
Like a nice, finished-look interface.
Like physics for windows in the UI. Sliding, knocking, sticking, bouncing.
I'd like shaking the device to clear all open applications. When cluttered, just close the kbd and shake it back to its senses.
I'd like to scale an image by holding the cam button and sliding.
I'd like to rotate an image by holding the cam button all the way and sliding.
I'd like slanting the device to skip in songs IF LEVEL so it can used in pocket.
Don't worry, I can produce the rest of 4994 items.
Multitouch. Hrmpf.
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2010-01-25
, 17:38
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Posts: 292 |
Thanked: 131 times |
Joined on Dec 2009
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#23
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That is not a valid implementation of multitouch emulation. (...)
All demos you saw had 4 buttons on each corner, with the two on top being off-center or closer together than the bottom. This equates to clicking the center, or, if one button is offset, to clicking four buttons right ion the center, at the intersection of lines.
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2010-01-25
, 22:43
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Posts: 2,050 |
Thanked: 1,425 times |
Joined on Dec 2009
@ Bucharest
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#24
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I was simply pointing out that there are valid use cases for multi-touch, even though some people might prefer to say that there aren't just because multi-touch is not available on their devices.
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2010-01-26
, 12:45
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Administrator |
Posts: 1,036 |
Thanked: 2,019 times |
Joined on Sep 2009
@ Germany
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#25
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2010-01-26
, 15:06
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Posts: 19 |
Thanked: 2 times |
Joined on Jan 2010
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#26
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2010-01-26
, 16:01
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Administrator |
Posts: 1,036 |
Thanked: 2,019 times |
Joined on Sep 2009
@ Germany
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#27
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2010-01-26
, 16:03
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Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
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#28
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2010-01-26
, 16:14
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Posts: 19 |
Thanked: 2 times |
Joined on Jan 2010
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#29
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What is the deal with multitouch?
I've held multitouch devices before and frankly, save for the wow factor, it is useless.
a) You need both hands to do it right. That means changing grip. If you don't it goes all wrong.
b) Save from zooming, it's useless. Drag-while-holding is a gimmick - a gesture like the ones you can do with one finger.
c) Zooming and dragging with multitouch requires precision as a large image is very sensitive to positioning.
d) Can't zoom on small elements. If an image has been scaled down to 1/10 of the screen or less it's stuck. You can't put 2 fingers in there. You have to zoom the whole control and the grab the image, then scroll the page back. This dedicates the screen. Very large elements take forever to zoom out while you pinch the screen looking stupid. With gestures, point-and-swirl.
e) No stylus. If it's small you're *ed.
f) OSK (On-screen keyboard) is incredibly hard to use despite what your iPhone toting friends said. Fingers obstruct keys. Stylus doesn't. Also, zooming each key to you see what you type is a good idea, but it's a workaround. You can't see and you can't feel the keyboard. I'm 3 times faster on the N900 than any of the IPhone toting buddies.
So, what the heck for? We're NOT discussing the advantages of capacitive, which includes brighter screen, or the equivalent savings for same illumination or feather touch, we discuss multitouch.
Other than showoff and a couple of games you play BECAUSE they are multitouch, why?
Rotating with stylus is soooo easy. Anyone used Google Sketchup? Click the object you want to rotate. Sliiide the mouse along one axis, then start drawing a circle. The object 3d-rotates where you want. Want to resize? Click R, then grab and drag a corner. Want to scale? Use the center instead of a corner.
There are many things that can be done with zero multitouch. All interfaces ever, even movies (save for one or two lately) have no multitouch. It could be so cool, and instead of pushing for something really cool, like graphics, gestures, accelerometer-assisted GUI, shading, shadowing, physics interface you want to pit the development crews to solve finger dance-dance-revolution.
I can list 5000 things I'd rather have before multitouch.
Like a nice, finished-look interface.
Like physics for windows in the UI. Sliding, knocking, sticking, bouncing.
I'd like shaking the device to clear all open applications. When cluttered, just close the kbd and shake it back to its senses.
I'd like to scale an image by holding the cam button and sliding.
I'd like to rotate an image by holding the cam button all the way and sliding.
I'd like slanting the device to skip in songs IF LEVEL so it can used in pocket.
Don't worry, I can produce the rest of 4994 items.
Multitouch. Hrmpf.
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2010-01-26
, 17:00
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Posts: 2,050 |
Thanked: 1,425 times |
Joined on Dec 2009
@ Bucharest
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#30
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All demos you saw had 4 buttons on each corner, with the two on top being off-center or closer together than the bottom. This equates to clicking the center, or, if one button is offset, to clicking four buttons right ion the center, at the intersection of lines.
If you put anything on the screen it no longer works.
Also, you don't realize the kind of code quantity you ask for and the level of implementation. Not what seems simple to a user is simple in code. Event filtering alone needs to integrate direction vectors to determine which button pair you pressed.
Proof of concept games with fixed buttons is one thing, having a ready-for-user solution implemented in the OS is quite an undertaking.
ETA: Pycage has a point as well, more pressure on one end also breaks it.
N900 dead and Nokia no longer replaces them. Thanks for all the fish.
Keep the forums clean: use "Thanks" button instead of the thank you post.
Last edited by ndi; 2010-01-23 at 20:44.