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2010-02-09
, 13:07
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Posts: 2 |
Thanked: 0 times |
Joined on Feb 2010
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#2
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2010-02-09
, 13:39
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#3
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* I need to be able to handle the power button in my game. How can I handle that and other System events? I'm using XWindows with OpenGLES 2.0.
* I tried using SDL with OpenGLES but it wouldn't initialize so I assumed SDL support for OpenGLES was not complete yet (?)
* I haven't used Hildon because i couldn't find any tutorial about using Hildon with OpenGLES.
I appreciate any references / pointers to the above.
Thanks