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2010-02-04
, 13:31
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
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#12
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2010-02-04
, 13:35
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Posts: 341 |
Thanked: 64 times |
Joined on May 2009
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#13
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2010-02-04
, 13:36
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Posts: 341 |
Thanked: 64 times |
Joined on May 2009
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#14
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2010-02-04
, 14:36
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Posts: 1,070 |
Thanked: 1,604 times |
Joined on Sep 2008
@ Helsinki
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#15
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2010-02-04
, 14:38
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#16
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No, EA will not be supporting Maemo, at least not now. No, Apple isn't paying them to stay exclusive either.
The only realistic way you're going to get game developers coming to your platform is if you do the following:
a) Easy to use SDK
b) Popular game engines such as Unity3D ported
c) Userbase to support the work
d) Piracy protection (DRM)
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2010-02-04
, 14:47
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Posts: 423 |
Thanked: 486 times |
Joined on Nov 2009
@ London, England
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#17
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2010-02-04
, 14:53
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Posts: 31 |
Thanked: 19 times |
Joined on Oct 2009
@ Edinburgh
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#18
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The Following 3 Users Say Thank You to dtrouton For This Useful Post: | ||
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2010-02-04
, 14:55
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Posts: 1,070 |
Thanked: 1,604 times |
Joined on Sep 2008
@ Helsinki
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#19
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Palm only had the last one to offer, and (my guess) a lot of money and promises of a larger userbase (which they don't offer right now, even if it's quite a bit larger than N900's).
And btw Palm doesn't use any HW DRM -- they just make it hard for you to get the files since they're encrypted (using DM) when you connect it via USB Mass Storage.
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2010-02-04
, 15:03
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#20
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Nokia are a business and have chosen a path of using the OSS community phenomenon to reduce their overheads specifically after sales support and development. Unlike Apple who do the opposite and make a killing from their Applications store.