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hopbeat's Avatar
Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
#21
I think we are aiming to something more hmm... chaotic and down-to-liquid than pipemania or most of the other games.

I personally love the feeling liqflow gives you that you actually guide the particles with your finger, instead of just building pipes
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#22
I am still seeing things... I see myself nudging the device (think the bounce 'bounce') to make the fluid slosh against an particularly sticky flap doorway. I see myself gently, gently tipping the device to make the fluid trickle almost droplet at a time somewhere where pouring it would be counter productive.

It might be good if we started storyboarding: what's the aim? Are we trying to get the fluid (or something in it?) from point a to point b (With extra score for getting more there safely?) or are we looking at some sort of 'water management' game with the aim being to get all your waterwheels turning, gates open, sluices sluiced in the right order?

The other thought that went through my head in the wee small hours (Just as well Teddy doesn't mind me being awake at night!) was whether it might to good to trial the still-on-paper project management tools with this? I was chatting on IRC to someone (was it w00t?), and now I have a head-full of ideas for that too: trying them out with an actual project is a good way of finding holes!
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Last edited by RevdKathy; 2010-02-06 at 09:41.
 

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#23
NumptyPhysics liquid edition?
 

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#24
...and if you fail you'll get a pair of original NOKIA rubber boots.
 
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#25
So... what's happening?

Texrat? Did we decide what the aim of the game is? (oh dear, now I have Bruce Forsyth singing in my head!)

What do I have to do to win?

(I have also had nasty thoughts about people generating sounds for this game too - making the synthetic Baas seem the height of sanity!)
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#26
I'm summing up the ideas here and will work on a map layout next. No hurry; sheep is still under development.
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RevdKathy's Avatar
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#27
Originally Posted by Texrat View Post
I'm summing up the ideas here and will work on a map layout next. No hurry; sheep is still under development.
Ok, as long as you're still on it. What did you think of the idea of looking at project management tools for this?

(I'm impatient! Want n900 to have games to beat all the rest. )
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#28
Kathy, I started a Garage project and we can manage it there once it's ready. You're still community liaison and chief morivator, right?
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#29
I think for the Sheep, I act as sort of 'sheepdog'. I round people up and 'woof' occasionally in encouragement via whatever form of communication seems best.

That's about the only skill I have!
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#30
Kathy, that is the number 1 most useful skill in the entire universe. Even God depends on it.
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