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se23's Avatar
Posts: 101 | Thanked: 21 times | Joined on Feb 2010 @ London
#141
Originally Posted by M A S T E R View Post
I just did that and tried to escape to go to the main menu on Drnoksnes and now it wont start where it left off. it froze an i had to end task . I try to start another rom and it will not start now =( I probably should have never messed with "pause in background"

Do you know what causes this?

-MASTER
i had exactly the same problem as you and on the drnoksnes thread i was told to do same thing and it worked. the thing i notice about this phone is that 1 will act different from the next. post ur problem on drnok thread im sure some1 will help
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#142
Originally Posted by M A S T E R View Post
I just did that and tried to escape to go to the main menu on Drnoksnes and now it wont start where it left off. it froze an i had to end task . I try to start another rom and it will not start now =( I probably should have never messed with "pause in background"
If after a reboot it's stil failing to boot try to launch the following from the console:

Code:
DRNOKSNES_DBUS=y /usr/games/drnoksnes
(one line)

and PM me with the output (since I don't want to contaminate this thread with my bugs ).

Last edited by javispedro; 2010-03-21 at 15:00.
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#143
Originally Posted by javispedro View Post
(since I don't want to contaminate this thread with my bugs ).
Any chance you could look at compiling this for diablo?
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#144
Originally Posted by ukki View Post
Any chance you could look at compiling this for diablo?
Unfortunately javicq removed quite a bunch of the Diablo specific code DrNokSnes had so the GUI is not trivially buildable. The emulator itself is trivially buildable in diablo, though.


While trying this I found a potential licensing problem in the code -- it links statically with some random RealNetworks MP3 decoding library, thus the entire program falls under the RPSL, which is GPL-incompatible; but there are some GPL components statically linked too.
I personally won't pursue it (since it's one of those stupid legalese "only in name" changes issue), but I also have to wonder why to use the Real MP3 library...
 

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Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#145
Originally Posted by javispedro View Post
I personally won't pursue it (since it's one of those stupid legalese "only in name" changes issue), but I also have to wonder why to use the Real MP3 library...
I'm sure diablo users would have been satisfied with just a command line binary, but I understand the license issues. Tough luck :/
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#146
Originally Posted by ukki View Post
I'm sure diablo users would have been satisfied with just a command line binary, but I understand the license issues. Tough luck :/
Actually I meant that I don't care about this licensing issue since it's a stupid one. Hehe

Here you have the unpackaged binary, and trivial patch to 1.1 source: http://depot.javispedro.com/nit/pico/ (tested with certain popular game; reaches 30 fps; I don't know how to map keys from cmd line).

WARNING: Without a key map you can't quit it.

Last edited by javispedro; 2010-03-21 at 17:34.
 

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javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#147
Originally Posted by javispedro View Post
While trying this I found a potential licensing problem in the code -- it links statically with some random RealNetworks MP3 decoding library, thus the entire program falls under the RPSL, which is GPL-incompatible; but there are some GPL components statically linked too.
I personally won't pursue it (since it's one of those stupid legalese "only in name" changes issue), but I also have to wonder why to use the Real MP3 library...
The original Pico Drive was using that mp3 library to decode audio tracks for Sega CD emulation. I didn't even notice it had a license incompatibility with the rest of the code. If that poses a problem I suppose I could replace the Helix mp3 library with a GPL compatible one.
 

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Posts: 436 | Thanked: 406 times | Joined on Jan 2010
#148
o_o ... <_> ... twins :S ?!
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#149
Originally Posted by SavageD View Post
o_o ... <_> ... twins :S ?!
There's more than two million inhabitants in Barcelona. It's not such a weird thing to share a first name
 
javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#150
Version 1.2 is out.

*Fixed fullscreen mode for 256 columns games
*Up to 4 slots for quick save/load game added. Disabled by default, you must configure your save/load shortcuts in Controls->Configure keys.
*Sega CD support added
Please note that you must provide your own Sega CD BIOS files (I'm not sure about the legal status of the mega cd bios so I decided to play safe).
BIOS files must be placed in /home/users/.picodrive/bios
 

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