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Jack6428's Avatar
Posts: 635 | Thanked: 282 times | Joined on Sep 2009 @ Black Mesa Research Facility
#231
Hey there javicq...
So i couldn't wait and i enabled the devel catalogue and downloaded the emulator, along with a few games in bin format, about 20. What do i think?

The icon is sweet, the GUI of the program is simple, but effective and i like the logo. I like the settings options, hardware keys work very well, although i had to play a while to find a comfortable setup. I ended up with: W, A, S, D, Q, E and I, K, J, L, U, O with Enter and Backspace. Pretty comfortable, though it needs getting used to obviously. I tried also the touchscreen buttons with the on-screen button grid - it is a great idea and actually that feature surprised me. But it doesn't work with all games and having both keyboard and touch-screen enabled controls makes a big mess, the game doesn't really know to what to react. Accelerometer is amazing and fun. It still needs little tweaking, but overall i'm impressed. How long did implementing it take?

About the games themself - I've played so far about 12 games, each for 15minutes: Aaahhh Real Monsters!, Aladdin, Duke Nukem 3D, Earthworm Jim, Earthworm Jim 2, Ecco Tides of Time, Ecco Jr., Ecco, Golden Axe, Golden Axe 2, Golden Axe 3, Mortal Kombat 2, Mortal Kombat 3, Pitfall The Mayan Adventure, Sonic & Knuckles 1-3, Sonic 1-3. All of them work 50 or 60 fps = full speed, with sound of course Mortal Kombat is the hardest to play of them all though. Ecco is my favorite - amazing underrated series. And Earthworm Jim is a great classic. Golden Axe series is fun, though a little hard. And Sonic? What can i say lol... "Seeeeegggaaaaaa" Loading saves and resuming games works for me well so far.

The ONLY big downside ATM is the battery drain factor. This baby can deplete the battery very very quickly. Any idea why is that? Other then that I'm very happy and if you continue developing it (polishing it), I'll be glad to donate another 7Euros lol.

BTW, why isn't this already in Extras-Testing? It's basically finished, only needs tweaking here and there.

Muchas Gracias por el emuladores del MegaDrive

Last edited by Jack6428; 2010-03-27 at 19:45.
 
Ronaldo's Avatar
Posts: 682 | Thanked: 208 times | Joined on Jan 2010 @ UK
#232
Originally Posted by Jack6428 View Post
Hey there javicq...
[sip].

Muchas Gracias por el emuladores del MegaDrive
you ever heard of paragraphs and spacing?

it was hard to read your post

but yeh its been great since the 1st release
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n900 (UK) Global 3.2010.02.8
 
Jack6428's Avatar
Posts: 635 | Thanked: 282 times | Joined on Sep 2009 @ Black Mesa Research Facility
#233
I did, very often, but i'm not on a fast connection ATM and am a bit lazy. Maybe next time, hey? The content is more important than the visuals.

EDIT: Ok, I edited my post and added paragraphs, better now?
 
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#234
Just tried my Wing Commander CD Iso on Picodrive and while it plays, none of the spaceships are visable.

Looks like Picodrive can't display scailing sprites.

I heard that Gens had a similar problem.
 
Posts: 32 | Thanked: 1 time | Joined on Nov 2009
#235
Hi great job on the emulator however i cant seem to get the diablo port working. Can anyone post an example of the commands im supposed to type in the command box? Like picodrive romname.gen ? or do i need to do something else? thanks
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#236
Here you go Steve.

/home/user/.picodrive/picodrive -o /home/user/.picodrive/picodrive.ini /media/mmc1/Minnesota.bin
 

The Following User Says Thank You to Addison For This Useful Post:
Posts: 144 | Thanked: 10 times | Joined on Mar 2010
#237
this is a great emulator - my only problem is when trying out something that requires alot of diagonal d-pad usage (i think someone mentioned a 'dragon punch!'), but I guess thats more of a problem with the n900 than any emulator, lol. i hope you keep on developing picodrive to make it even better! some sort of control development to make it easier to work with diagonals would be interesting, but im just not sure how... perhaps some pico users may have good ideas regarding control that could be of more help/added to the emulator in time

thanks
 
Ronaldo's Avatar
Posts: 682 | Thanked: 208 times | Joined on Jan 2010 @ UK
#238
its a n900 issue not emulator....

this emulator is near perfect.
__________________
n900 (UK) Global 3.2010.02.8
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#239
I would love to see a touch screen Dpad something similar to this post I made a few days ago.

http://talk.maemo.org/showpost.php?p...&postcount=176

Does anyone know of someone who could code such a thing?
 
javicq's Avatar
Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#240
Originally Posted by Addison View Post
Any chance you could squirt out a new .deb for us Diablo losers as well?

Oh and did you catch my two previous requests of being able to remove the fps notice on the screen and also having the option to disable sound in the configuration file?

Thanks chief!
Yes I took note... Be patient, a new release for Diablo is on the way...

Originally Posted by Helmuth View Post
Hmmm... Installed the new version a hour ago and tested with Sonic the Hedgeoge. In the new Version the Sound is not synchron. As longer I'm playing the sound is even longer behind the action on the screen. Is it just me? Or have other users the same bug?
This haven't occoure in the old version.
Do you mean CD music or standard sound?
 
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