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2010-04-06
, 07:24
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Posts: 161 |
Thanked: 209 times |
Joined on Oct 2009
@ Edinburgh
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#2
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2010-04-06
, 07:51
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Posts: 3,404 |
Thanked: 4,474 times |
Joined on Oct 2005
@ Germany
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#3
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2010-04-06
, 08:04
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Posts: 267 |
Thanked: 183 times |
Joined on Jan 2010
@ Campinas, SP, Brazil
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#4
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2010-04-06
, 08:11
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Posts: 19 |
Thanked: 5 times |
Joined on Jan 2010
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#5
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2010-04-11
, 08:09
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Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
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#6
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2010-04-11
, 09:36
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Posts: 3,404 |
Thanked: 4,474 times |
Joined on Oct 2005
@ Germany
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#7
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@pycage, I like the idea. Maybe there are already some standard events (headphoned uses this to pause playback?), if not it would be nice to agree upon some set. Also for the future MeeGo framework, so all the media players could be controlled with single DBus API.
I will write a simple mockup in my free time, to see if this can really work.
Anyone knows any gesture recognition algorithm I could use here?
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2010-04-11
, 09:55
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Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
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#8
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I'm not much into gesture recognition, but a simple approach would be dividing the screen into sectors. A simple state machine could keep track of the gestures and raise an event in case of recognition.
I think with some nice graphics we could quickly build up such an app with Qt Creator.
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2010-04-11
, 11:44
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#9
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2010-04-11
, 11:47
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Posts: 225 |
Thanked: 64 times |
Joined on Feb 2010
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#10
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Idea: Have an app turning the whole screen into gesture recognition area. The gestures should be designed so they can be uniquely recognized, regardless of the device's orientation. Simply put the hand in your pocket where the phone is and perform simple gesture, whatever the current orientation of the device is.
Not getting into technical details (this can be a standalone player, plugin for existing player, standalone app controlling other players), what do you think about idea? Would anyone (besides me
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