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Posts: 24 | Thanked: 4 times | Joined on Mar 2010
#41
yeah i love open source. i even work for one, liferay.com
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http://www.freemaemohelp.com
 
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Posts: 95 | Thanked: 17 times | Joined on Mar 2010 @ Amsterdam, The Netherlands
#42
Wow! What a nice game and the upscaling still makes the graphics just fine.
The quality is really nice with the smooth animations and transitions.
Thanks for porting this and sharing it with the Maemo community kind sir!
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Proud Nokia N900 owner
 
Posts: 72 | Thanked: 5 times | Joined on Apr 2010 @ Finland
#43
Oh God I love this game! Downloaded it a couple of days ago, and been playing it for about 5 hours altogether!
 
Posts: 94 | Thanked: 15 times | Joined on Dec 2009
#44
awesome .. thanks to the developer and the porter ...
 
Posts: 178 | Thanked: 30 times | Joined on Oct 2009 @ Texas
#45
great game (but it makes me feel stupid)
 
Posts: 26 | Thanked: 3 times | Joined on Jan 2010
#46
thanks those who made it happened for this game to be playable on N900!!! you guys are awesome!!!
 
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Posts: 284 | Thanked: 498 times | Joined on Jun 2009 @ Poland
#47
This game is fantastic! Now I know my brain only weighs 1828g :P
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Posts: 25 | Thanked: 62 times | Joined on Mar 2010
#48
Hey!

I'm glad you're all enjoying the game! Let me respond to a few things you've said...

thp: I've received some other patches from someone who made a Windows port. I'd like to merge it all into one build if possible. What changes do I have to make to merge in your N900 port? Drop me an email and we can talk: paul.hudson@gmail.com.

joshn53: Yes, I know GCC is quite capable of compiling Objective C, but I'm also aware that a) most people don't have the ObjC compiler installed, and b) relatively few coders understand it. I've open sourced the project so that everyone can share and enjoy the game - putting it out in a language that most people can work with really helps

robbie: if you're having problems with the sheep game, it might be a legitimate bug. Is it reproducible? Is it definitely not your fault?

jamiefuller: Brain Party really shouldn't crash. Does it always crash at a particular place? Is it reproducible?

dmj726: Hey, PayPal donations work too I've got quite a lot of iPhone games code that, it seems, would be fairly trivial to port to Maemo. Brain Party is also available on Xbox 360.

R-R: unless thp has modified my code in, er, creative ways, there shouldn't be any memory leaks. Does it always happen with certain games?

Exact: glad you like it!

Take care,


Paul
 

The Following 11 Users Say Thank You to hudzilla For This Useful Post:
Posts: 256 | Thanked: 98 times | Joined on Jan 2010
#49
brilliant work peeps :-)

thanks
 
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Posts: 38 | Thanked: 17 times | Joined on Dec 2009 @ Melbourne
#50
Good work Hudzilla!

I love brain training games and this one is fun. Well done!
 
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