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2010-04-13
, 14:06
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#92
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2010-04-13
, 14:16
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Posts: 122 |
Thanked: 19 times |
Joined on Jan 2010
@ Denmark
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#93
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2010-04-13
, 14:18
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#94
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does any one knows what the icon size need to be.... cause then i can try to make one!
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2010-04-13
, 14:57
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Posts: 287 |
Thanked: 165 times |
Joined on Oct 2009
@ The Netherlands
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#95
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2010-04-13
, 15:03
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Posts: 1,034 |
Thanked: 784 times |
Joined on Dec 2007
@ Annapolis, MD
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#96
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2010-04-13
, 15:42
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Posts: 5 |
Thanked: 0 times |
Joined on Dec 2009
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#98
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2010-04-13
, 16:50
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Posts: 25 |
Thanked: 62 times |
Joined on Mar 2010
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#99
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2010-04-13
, 17:02
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Posts: 98 |
Thanked: 15 times |
Joined on Jan 2010
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#100
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My desktop code is quite different to thp's Maemo code, which means he needs to take my modifications and merge them with his code to make a new Maemo release.
If we can get it polished up, I'll try to create a version that merges the Maemo code with my own so that it will build anywhere. So, what I'd like to do is upload it somewhere unofficially for thp to build and you guys to test, then, if it works, go ahead with a release.
I've uploaded the test build to http://www.tuxradar.com/files/brainp...rty0.59.tar.gz - it includes a few other minor patches that bring the game closer to Windows compatibility. Ideally I'd like to have N900 + Linux + Mac + Windows all building from the same source tree!
Paul