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Posts: 21 | Thanked: 2 times | Joined on Feb 2010
#1
Lately we have seen great results with Picodrive and DrNokSnes. Even PSX4all is on it's way to be a great emulator for N900.
So with all that development, iNES, VGB and VGBA are some (big) steps behind. Even the NES emulator has it's problems with sound. VGBA is even worse, i can't play Zelda Four Swords/Link To the Past, and all games have problems with sound!

I think that if the N900 has the horsepower to run PSX and N64 emulators, why shouldn't it run these emulators perfectly?
 

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Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#2
You're basically right. Those emus just need more works that's all.
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Last edited by nax3000; 2011-03-18 at 12:50.
 
Posts: 189 | Thanked: 47 times | Joined on Nov 2009
#3
That would be a question for the author of all three apps: Marat Fayzullin http://maemo.org/profile/view/fms/

I'm glad that emulators exist and I like that the emulators work well enough that most games are playable, but I do agree that it is a little disappointing that the VGBA emulator still has sound issues which can make playing some games a less than ideal gaming experience.

An update to add a gui front end similar to picodrive and drnoksnes would make for a more uniform gaming experience on the n900
 
Posts: 21 | Thanked: 2 times | Joined on Feb 2010
#4
Yeah, an update to fix all the sound and performance bugs would be awesome. And a GUI would be really nice too, since even PSX4all has one!

I'll try to contact the author!
Maybe if more people contact him, there'll be more chances to see an update for these emulators!
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#5
Either that or someone else will be willing to make/port a GBA emulator.
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Last edited by nax3000; 2011-03-18 at 12:50.
 
Posts: 21 | Thanked: 2 times | Joined on Feb 2010
#6
I've got this answer:

"It is probably quite obvious that I have no plans of being your hero:
no material gain there. I have made Maemo versions of my emulators
available free of charge. They are as good as I could make them, given
resource constraints, and being gradually improved when I have time to
work on them. So, enjoy what you have got."

Well, i've tried. The best thing we can do now is to hope that someone port/make new versions of these emulators!
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#7
Originally Posted by lucbl3 View Post
I've got this answer:

"It is probably quite obvious that I have no plans of being your hero:
no material gain there. I have made Maemo versions of my emulators
available free of charge. They are as good as I could make them, given
resource constraints, and being gradually improved when I have time to
work on them. So, enjoy what you have got."

Well, i've tried. The best thing we can do now is to hope that someone port/make new versions of these emulators!
I suppose its fair enough. He certainly has no obligation or need to serve us anything. I hold nothing against him, although a nice GUI for these 3 emulators (or new emulators) would be great. As it is now, I'm happy with them simply working.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#8
Originally Posted by nax3000 View Post
Either that or someone else will be willing to make/port a GBA emulator.
gameplaySP source is available
I even imported it to github: http://github.com/smokku/gpsp
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Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#9
well that's "open source" for ya.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#10
Originally Posted by lucbl3 View Post
I've got this answer:

"It is probably quite obvious that I have no plans of being your hero:
no material gain there. I have made Maemo versions of my emulators
available free of charge. They are as good as I could make them, given
resource constraints, and being gradually improved when I have time to
work on them. So, enjoy what you have got."

Well, i've tried. The best thing we can do now is to hope that someone port/make new versions of these emulators!
Wow, excuse my french but what an ***.

Hey smoku, that looks neat. Does it require more than just compiling it for Maemo to see how it runs?
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Last edited by nax3000; 2011-03-18 at 12:50.
 
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