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Posts: 17 | Thanked: 3 times | Joined on Mar 2010
#141
this might help. It is an online manual for turrican II:

http://www.lemonamiga.com/games/docs.php?id=1694

More importantly this quote:

"General information: The game is played with joystick and keys. Owners of an Amiga may use a joystick with two independent fire buttons. This is explained below."
 

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Posts: 146 | Thanked: 119 times | Joined on Jan 2010 @ Spain
#142
Yeeeeees...twooooo buttooooonnnsss...

Anyway, same happens with floppy drives: Amiga support two, but many software need all disk inserted in DF0, they weren't coded to read DF1 if you have it installed.
I agree some apps read joy buttons always as fire0, but internally there is fire1.

Remember, Amiga was for CODERS, not PROGRAMMERS. Methodology wasn't very appreciated... we needed every cpu slot for copper lists and bobs handling... forgetting to do it "academically"!!
LONG LIVE PAULA, GARY, DENISE.
LONG LIVE FATAGNUS
 
Posts: 17 | Thanked: 3 times | Joined on Mar 2010
#143
Originally Posted by rpgAmazon View Post
Remember, Amiga was for CODERS, not PROGRAMMERS. Methodology wasn't very appreciated... we needed every cpu slot for copper lists and bobs handling
Can I ask what "copper lists" and "bobs handling" are? is copper the co-processor?
 
Posts: 21 | Thanked: 5 times | Joined on Dec 2009 @ Scotland
#144
Originally Posted by Toxicshadow View Post
Can I ask what "copper lists" and "bobs handling" are? is copper the co-processor?
Have a read of this, explains all

http://en.wikipedia.org/wiki/Original_Chip_Set


Paul
 

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Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#145
Smoku updated readme in src Discription for keymapping seems to have been updated. i feel a release coming soon

Code:
Joystick1 keymapping:
Directions : Arrow Keys
Fire1 : Ctrl
Fire2 : Fn

Mouse keymapping:
Button1 : SPACE
Button2 : Shift

Keyboard mapping:
1-0 : Fn + q-p
F1-F10 : Fn + Ctrl + q-p
Keypad : Fn + Shift + q-p,asfv.ENTER

Last edited by mthmob; 2010-04-18 at 20:13.
 

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Posts: 146 | Thanked: 119 times | Joined on Jan 2010 @ Spain
#146
Originally Posted by Toxicshadow View Post
Can I ask what "copper lists" and "bobs handling" are? is copper the co-processor?
The hardware sprites of the Amiga were very very weak... but the blitter hardware makes the work, moving "very big amounts of graphical data" fast and without (not 100% true) motorola 68000
So mostly all sprites in Amiga are not REAL sprites, are half-half ("bobs"="blitter objects")
They were rude to mask and background restore (automated in real hardware in sprites)
And the copper list allow to make on-screen-changes (color rainbows, change of resolution, distort effects -waves- and ANYTHING you can manage with hardware registers)
Copper list are hard because you can't make real code,only write a register, wait for raster scan... very very limited (you "compile" the list for the frame and activate it when raster reaches bottom of screen)

EDIT: Uuuuffffffffffffffff... sorry my awful english, I can't do it better!

Last edited by rpgAmazon; 2010-04-18 at 20:23.
 

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#147
we also need an ESC key
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#148
http://www.hardwarebook.info/Amiga_Mouse/Joy
It seems that in joy mode the port can handle 2 button joystick.
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Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#149
Originally Posted by dread123 View Post
we also need an ESC key
Give it time, it will come

Maybe someone got some good suggestions for the last keys?

Esc
Amiga
Alt

maybe fn+shift+z/x/c

(is delete and insert important keys?)
 

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Posts: 146 | Thanked: 119 times | Joined on Jan 2010 @ Spain
#150
I want to be a Troll again...
What about a small donation to Smoku?
I want this... I want that... when portrait mode for UAE4All...
Buuuuuuut only two donations.
This guy is working hard, really hard, a bunch of proyects open at this time...
I think we must support this members... they code our dreams...
COME ON BOYS! One beer less... one "american blend" less... and pay our pal.
 

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