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Posts: 51 | Thanked: 23 times | Joined on Apr 2010 @ Zagreb, Croatia
#241
Originally Posted by Alex Atkin UK View Post
Never known it be anything other than disk 1 to boot.
Unles you want to see nice little funny animation in Superfrog, then you have to boot from disk 3.
 
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Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#242
Originally Posted by neven View Post
Unles you want to see nice little funny animation in Superfrog, then you have to boot from disk 3.
lol great adviced didn't know i could skip disk 1 in superfrog.

Smoku... Any chance we can get joystick fire 2 moved away from fn key? fn key is the only key on hardware keyboard i cant remap in maemo

Anyways 2 things. first mouse seems to be in player 1 port and joystick is player 2, any chanced we will be able to switch them freely later on?

Second. when you get back to keyboard mapping. How about making 2 presets, we can switch between with fn+space. 1 for keyboard and mouse only, and 1 for joystick and mouse only. That way we can set joystick like we want with out messing with the keyboard..

Then when in-game, and your playing a game with joystick, if you suddenly need keyboard, it takes 0.5 seconds to switch over to keyboard preset with fn+space, and type what you need, and then go back to joystick again.
 

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Posts: 78 | Thanked: 53 times | Joined on Nov 2009
#243
Great work smoku!

btw, i'm trying to get ultima IV to work and i need to create a play disk (?). Any ideas on how to do this?

Thanks again
 
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Posts: 559 | Thanked: 1,017 times | Joined on May 2008 @ Finland
#244
I tested with Speedball 2. Works perfectly.

I hope that at some point it is possible to remap keys so that it would be possible to use for example Game Gripper:
http://talk.maemo.org/showthread.php...761#post619761

I am also looking forward to Sixaxis support for two joysticks for multiplayer games, hope that it would be possible.

Great, great work Smoku!
 
Posts: 93 | Thanked: 16 times | Joined on Nov 2009 @ UK
#245
i've found working version of dungeon master (title screen's background is dark blue instead of black)
now the mouse work ok(slightly offset) and game works.in other versions (and previous ver of uae4all) mouse was everywhere and couldn't control it at all.

settlers, game i'd really like to work.. no success so far.
tried different versions (boot from disk 3 to save memory) but mouse is invisible.
on first screen(where protection is) it shows you system info. on my it says no realfastram available,not enough chipram. i remember playing this game on a600 and always had to run from disk 3 to save ram.

eye of the beholder crashes on title screen (lovely red software failure )

didn't try dune yet

in cannon fodder 2 and dungeon master when you move the mouse on the screen you can see stripe of jitter graphic at the bottom(cf2) in the middle(dm).

hope it helps a bit
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#246
Originally Posted by Larswad View Post
Would be really nice with harddrive support though (.hdf),
Did A500 support HDD?
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Posts: 255 | Thanked: 109 times | Joined on Dec 2009
#247
Originally Posted by smoku View Post
Did A500 support HDD?
it certainly did.
http://www.pcmuseum.ca/details.asp?id=149
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#248
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
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Posts: 327 | Thanked: 249 times | Joined on Sep 2009 @ Λεμεσιανός, ρε!
#249
Originally Posted by smoku View Post
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."
If I remember correctly that was the case even with external floppy drives. The architecture was such that every storage medium attached would eat up a bit of RAM to function.
 
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Posts: 327 | Thanked: 249 times | Joined on Sep 2009 @ Λεμεσιανός, ρε!
#250
Originally Posted by smoku View Post
Did A500 support HDD?
Yep - I had an A500+ with a GVP sidecar HD
 
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