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Posts: 255 | Thanked: 109 times | Joined on Dec 2009
#251
ooo new update. whats changed?
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#252
http://maemo.org/packages/view/uae4all/
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#253
Originally Posted by mthmob View Post
Smoku... Any chance we can get joystick fire 2 moved away from fn key?
For example to which key?
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Posts: 255 | Thanked: 109 times | Joined on Dec 2009
#254
must say im not too happy about space being used, it means i cant play one of my fav demos as it requires space bar to start.
not heard it in stereo yet! ;0)

of course this is not a moan, im more than happy to wait, as i know it'll all come good before long.

its just, i get more excited seeing a uae4all update than i do if it were for 1.2 ;0)
 

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Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#255
Originally Posted by smoku View Post
For example to which key?
Any other key sorry i know its hard making everyone happy with the mapping.

Thats why you should consider my suggestion on a future mapping solution

When you get back to keyboard mapping. How about making 2 presets, we can switch between with fn+space. 1 for keyboard and mouse only, and 1 for joystick and mouse only. That way we can set joystick like we want with out messing with the keyboard..

Then when in-game, and your playing a game with joystick, if you suddenly need keyboard, it takes 0.5 seconds to switch over to keyboard preset with fn+space, and type what you need, and then go back to joystick again.

Last edited by mthmob; 2010-04-21 at 06:58.
 

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Posts: 51 | Thanked: 23 times | Joined on Apr 2010 @ Zagreb, Croatia
#256
I agree with both baron and mthmob. All keys currently used as fire butons are also used in lot of games, and cause interference or conflict. There would be much less problems if letters alone would be used, or fn+something as switch. Ofcourse config file or later gui would make everyone able to setup keys according to their own taste.
 
Posts: 51 | Thanked: 23 times | Joined on Apr 2010 @ Zagreb, Croatia
#257
What do you think about this mapping:

Mouse left = R
Mouse right = T

Joystick directions = ASDW
Joystick.Fire1 = O
Joystick Fire2 = P

Try to put your fingers on these letters... What do you think?
 
Posts: 286 | Thanked: 100 times | Joined on Dec 2009 @ down south
#258
thing is ...to be honest the mapping is not really important..Smoku has already stated that with new gui comes the ability to map your own keys hopefully!

I agree that the keys are a bit of a pain, but his main priority as stated before is to get up and running then move on to the little bits
 
Posts: 385 | Thanked: 426 times | Joined on Dec 2009 @ Gothenburg, Sweden
#259
Originally Posted by smoku View Post
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."
Yep, but that's why most harddrives came with a lot of extra slow ram.
My supradrive for the A500 had 8MB, that's pretty huge!
 
Posts: 49 | Thanked: 11 times | Joined on Mar 2010
#260
I tried version 2-5 last night with my sixaxis controller and it seems none of the sixaxis buttons are mapped to either of the amiga fire buttons. I could move up down left right ok with the directional buttons on the sixaxis controller just no fire button(s). Tried Turrican 2 - seems to work really well with frame skip 1.
Smoku, on an earlier build of your amiga emulator I was able to move in some directions using the left analogue stick of the sixaxis controller, but now the analogue stick does not seem to function at all in uae4all - any ideas?
Great emulator - thanks for your efforts.
 
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