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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#21
A short update with the current status what's still blocking a release:
  • Attila is packaging "joydev.ko" for Diablo for easy installation
  • The Diablo Community SSU hopefully provides OGG support in SDL-mixer

After that, I need to package pydance and provide a nice way of "importing" songs (converting them from MP3 to OGG) into the game.
 
Posts: 3 | Thanked: 0 times | Joined on Jan 2010
#22
Originally Posted by thp View Post
A short update with the current status what's still blocking a release:
  • Attila is packaging "joydev.ko" for Diablo for easy installation
  • The Diablo Community SSU hopefully provides OGG support in SDL-mixer

After that, I need to package pydance and provide a nice way of "importing" songs (converting them from MP3 to OGG) into the game.
What's new ?
I'm very interested
 
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#23
Nothing yet - still waiting for the joydev.ko module to get packaged and for the Community SSU to provide OGG support.
 
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#24
 

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Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#25
I need fully working N900 version!
__________________
Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 
Posts: 41 | Thanked: 10 times | Joined on Dec 2009 @ Woodbridge, CT USA
#26
Well, I've got it loaded on my N900, I've loaded ogg support (which is working nicely) but I just can't figure out what keys to press to get it to start. Seems like it is looking for Escape and for Tab (or perhaps some other mapping). Got any suggestions?

Also, any suggestions on porting Stepmania dances?

Final thought: : is anyone looking at creating an accelerometer based joystick? That might be a fun way to play.
 
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Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#27
Originally Posted by ahynes1 View Post
Well, I've got it loaded on my N900, I've loaded ogg support (which is working nicely) but I just can't figure out what keys to press to get it to start. Seems like it is looking for Escape and for Tab (or perhaps some other mapping). Got any suggestions?
Think of the "qweasdzxc" part of your keyboard as the dance mat. Go back with "up+left" (q) and forward with "up+right" (e).

Originally Posted by ahynes1 View Post
Also, any suggestions on porting Stepmania dances?
You want my pydance-oggify.sh script that should be ran in a directory with Stepmania songs. What it does is simply convert all mp3 files to ogg and then change the "mp3" file extension in the .sm file to "ogg". It also removes .avi files (background animations), as these take up space and aren't supported in pydance AFAIK. After this conversion, you can use the stepmania songs in pyDance.

https://garage.maemo.org/frs/downloa...ance-oggify.sh

Originally Posted by ahynes1 View Post
Final thought: : is anyone looking at creating an accelerometer based joystick? That might be a fun way to play.
Should not be too difficult to implement. The only problem is that you can't do "UP+DOWN" moves simultaneously. (The "axis problem")
 

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Posts: 41 | Thanked: 10 times | Joined on Dec 2009 @ Woodbridge, CT USA
#28
I had the qweasdzxc part. What I was missing was the 'start' button. That is, I could get to the point of selecting Forkbomb. Then, if I hit enter I'd get the list of options I could change. Hitting enter again would take me back to it. The only way I've found to be able to start the game is to use Ctrl-E

I did try installing Accelemymote, but pydance did not recognize Accelemymote as a joystick. I know that Accelemymote is still in early testing which might be why.

I suspect that you could create special motions to be similar to up+down or left+right, something like some of the motions in Bounce.

I'm going to try to oggify some of my Stepmania files. However, based on Forkbomb, I suspect that until I can find a better input device for my N900 than the builtin keyboard, I'm going to find it very frustrating.

I'm curious about other people's experiences.
 
Posts: 94 | Thanked: 253 times | Joined on Jan 2010 @ Virginia
#29
I tried porting this awhile back but it did not have support for opengl ES.. The developers on the forum said it would need a rewritten video driver. Did you compile it without open gl?
 
Posts: 41 | Thanked: 10 times | Joined on Dec 2009 @ Woodbridge, CT USA
#30
I ran pydance-oggify.sh and came up with a
BUTTERFLY.dwi
and
BUTTERFLY.ogg
(From DDR mix 1)

I can play the ogg file in Media player, but when I try to play it in pydance I get


Playing /home/user/pydance-1.1.0/songs/BUTTERFLY.dwi
BUTTERFLY by SMILE.dk
Not a supported file type: /home/user/pydance-1.1.0/songs/BUTTERFLY.ogg
Traceback (most recent call last):
File "pydance.py", line 208, in <module>
if __name__ == '__main__': main()
File "pydance.py", line 198, in main
menudriver.do(screen, (songs, crs, screen))
File "/home/user/pydance-1.1.0/menudriver.py", line 269, in do
me.display()
File "/home/user/pydance-1.1.0/menus.py", line 185, in display
ev = self.items[curitem].activate(ev)
File "/home/user/pydance-1.1.0/menus.py", line 58, in activate
text, subtext = self.callbacks[ev](*self.args)
File "/home/user/pydance-1.1.0/menudriver.py", line 158, in wrap_ctr
Obj(*args)
File "/home/user/pydance-1.1.0/gameselect.py", line 207, in __init__
self.loop()
File "/home/user/pydance-1.1.0/gameselect.py", line 230, in loop
VALUES[1][indices[1]])))
File "/home/user/pydance-1.1.0/songselect.py", line 245, in __init__
self.loop()
File "/home/user/pydance-1.1.0/songselect.py", line 341, in loop
self._configs, self._config, self._game)
File "/home/user/pydance-1.1.0/dance.py", line 342, in play
if dance(screen, songdata, players, prevscr, first, game):
File "/home/user/pydance-1.1.0/dance.py", line 437, in dance
song.filename + _(" could not be found."))
File "/home/user/pydance-1.1.0/error.py", line 12, in __init__
text = fontfx.shadow("Error!", 60, [255, 255, 255], offset = 2)
File "/home/user/pydance-1.1.0/fontfx.py", line 85, in shadow
t1 = font.render(text, True, color)
AttributeError: 'int' object has no attribute 'render'
 
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