|
2010-05-10
, 07:37
|
Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
|
#12
|
|
2010-05-10
, 08:33
|
|
Posts: 1,359 |
Thanked: 717 times |
Joined on May 2009
@ ...standing right behind you...
|
#13
|
|
2010-05-10
, 08:43
|
|
Posts: 61 |
Thanked: 27 times |
Joined on Dec 2009
@ Netherlands
|
#14
|
|
2010-05-10
, 08:47
|
|
Posts: 2,473 |
Thanked: 12,265 times |
Joined on Oct 2009
@ Jerusalem, PS/IL
|
#15
|
|
2010-05-10
, 09:06
|
Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
|
#16
|
Looks great!
1) Would this work for Diablo?, and
2) It would be REALLY nice to be able to maintain the db of flash games locally. Not everyone has the same taste in games
Let the "Build-depends" be libqt4-maemo5-dev then if you're using qmake make it execute /opt/qt4-maemo5/bin/qmake instead of just "qmake"
That should solve the 1.2/1.1.1 issues.
|
2010-05-10
, 09:47
|
Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
|
#17
|
|
2010-05-10
, 10:23
|
|
Posts: 188 |
Thanked: 185 times |
Joined on Dec 2009
@ Finland
|
#18
|
As for supporting separately distributed flash content, I’m generally okay with that, my biggest concern for that case is licensing. Such content would have to have approval from the copyright holder/author and (most likely) go to the non-free (=free beer sense) repo. Flashlauncher keeps clear of copyright issues by just referencing html and URLs (technically it’s a very specific kind of browser).
The Following User Says Thank You to tuminoid For This Useful Post: | ||
|
2010-05-10
, 10:27
|
|
Posts: 1,366 |
Thanked: 1,185 times |
Joined on Jan 2006
|
#19
|
|
2010-05-10
, 10:29
|
|
Posts: 2,473 |
Thanked: 12,265 times |
Joined on Oct 2009
@ Jerusalem, PS/IL
|
#20
|
No, the actual solution is to force it to >= depend on the PR1.0 version of Qt, that way it will work for every firmware version.
I was screaming from month, even looking for way how to compile stuff from as3 to c++ and port yo ARM platform. Many developers here blamed on me and here we go
By the way nobody told you that flash is evil and you shouldn't to do that
I have couple of questions. Games is one thing what about apps?
Is any sandbox or security restrictions if flash need's to communicate with external server? Or game needs to send game scores?
Good job man!