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2010-05-09
, 11:55
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Posts: 1,101 |
Thanked: 1,185 times |
Joined on Aug 2008
@ Spain
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#72
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As I said in the Pico Drive thread, I don't have any legacy maemo device to test in. Best I could offer is a command line only version for Diablo (incompatible UI libraries)
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2010-05-09
, 13:18
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#73
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None yet. If I have time I might look into porting another emulator. Not sure which one yet. Probably one that doesn't involve porting Direct3D code to OpenGL. It's giving me headache
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2010-05-09
, 14:51
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#74
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As I said in the Pico Drive thread, I don't have any legacy maemo device to test in. Best I could offer is a command line only version for Diablo (incompatible UI libs).
None yet. If I have time I might look into porting another emulator. Not sure which one yet. Probably one that doesn't involve porting Direct3D code to OpenGL. It's giving me headache
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2010-05-09
, 16:31
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#75
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What about a good and fast CPS2/NegoGeo emulator like Final Burn with proper GUI and keymapping for special moves?
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2010-05-10
, 06:09
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#76
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CPS2EMU is in the need of Hildon frontend.
I even started working on this, but moved to UAE since and it is still waiting for...
It's already ported and works great (I've been playing AD&D: TOD and SOM with great pleasure), but it's hard to use from shell by non-linux folks.
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2010-05-10
, 12:46
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Posts: 151 |
Thanked: 44 times |
Joined on Oct 2007
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#77
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2010-05-21
, 11:08
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Posts: 94 |
Thanked: 319 times |
Joined on Mar 2010
@ Barcelona, Spain
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#78
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2010-05-21
, 13:19
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Posts: 151 |
Thanked: 44 times |
Joined on Oct 2007
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#79
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The Following User Says Thank You to fmo For This Useful Post: | ||
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2010-05-23
, 22:19
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Posts: 151 |
Thanked: 44 times |
Joined on Oct 2007
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#80
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The Following User Says Thank You to fmo For This Useful Post: | ||
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