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2010-03-22
, 13:52
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Administrator |
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@ Germany
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#2
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2010-03-26
, 13:09
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Posts: 292 |
Thanked: 131 times |
Joined on Dec 2009
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#3
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2010-03-26
, 13:22
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Posts: 144 |
Thanked: 10 times |
Joined on Mar 2010
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#4
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2010-05-29
, 12:03
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Posts: 1,107 |
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Joined on Mar 2007
@ Germany
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#5
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2010-05-29
, 13:08
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Posts: 4,384 |
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Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#7
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2010-05-29
, 13:19
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Posts: 82 |
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Joined on Jan 2010
@ Cape town
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#8
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VSync stands for Vertical Synchronization. The basic idea is that synchronizes your FPS with your monitor's refresh rate. The purpose is to eliminate something called "tearing". I will describe all these things here.
Every screen monitor has a refresh rate. It's specified in Hz (Hertz, cycles per second). It is the number of times the screen updates the display per second. Different monitors support different refresh rates at different resolutions. They range from 60Hz at the low end up to 100Hz and higher. Note that this isn't your FPS as your games report it. If your monitor is set at a specific refresh rate, it always updates the screen at that rate, even if nothing on it is changing. On an LCD, things work differently. Pixels on an LCD stay lit until they are told to change; they don't have to be refreshed. However, because of how VGA (and DVI) works, the LCD must still poll the video card at a certain rate for new frames. This is why LCD's still have a "refresh rate" even though they don't actually have to refresh.
Tearing is a phenomenon that gives a disjointed image. The idea is as if you took a photograph of something, then rotated your vew maybe just 1 degree to the left and took a photograph of that, then cut the two pictures in half and taped the top half of one to the bottom half of the other. The images would be similar but there would be a notable difference in the top half from the bottom half. This is what is called tearing on a visual display. It doesn't always have to be cut right in the middle. It can be near the top or the bottom and the separation point can actually move up or down the screen, or seem to jump back and forth between two points.
Why does this happen? Lets take a specific example. Let's say your monitor is set to a refresh rate of 75Hz. You're playing your favorite game and you're getting 100FPS right now. That means that the mointor is updating itself 75 times per second, but the video card is updating the display 100 times per second, that's 33% faster than the mointor. So that means in the time between screen updates, the video card has drawn one frame and a third of another one. That third of the next frame will overwrite the top third of the previous frame and then get drawn on the screen. The video card then finishes the last 2 thirds of that frame, and renders the next 2 thirds of the next frame and then the screen updates again. As you can see this would cause this tearing effect as 2 out of every 3 times the screen updates, either the top third or bottom third is disjointed from the rest of the display. This won't really be noticeable if what is on the screen isn't changing much, but if you're looking around quickly or what not this effect will be very apparant.
http://hardforum.com/showthread.php?t=928593 <-----More info
http://pininthemap.com/ppd9a93adbe9e023537 <------ My pin
http://talk.maemo.org/showthread.php...993#post561993 <-----------My guide compilation
Last edited by chemist; 2010-03-22 at 13:53. Reason: status