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Posts: 26 | Thanked: 0 times | Joined on Nov 2005 @ London
#1
Anyone managed to get scummvm working? I installed the lastest version from the site on my 770 and it launches fine. I installed 3 games on my memory card and can browse to them and the game recognises the game directories and shows information about the game. However as soon as I try and launch any of the games the app just quits straight away.

I installed the games in /media/mmc/scumm/mi2/ etc.

Any suggestions?
 
Posts: 1,038 | Thanked: 737 times | Joined on Nov 2005 @ Helsinki
#2
i haven't had any problems . what games have you tried? i've only tried flight of amazon queen.
 
Posts: 26 | Thanked: 0 times | Joined on Nov 2005 @ London
#3
Sam & Max
Monkey Island 2
Fate of Atlantis
 
Posts: 5 | Thanked: 0 times | Joined on Nov 2005 @ Tampere, Finland
#4
MI2 worked fine on me, except the midi-music. I guess the 770 was some sort of dev-version. Update OS?
 
Posts: 64 | Thanked: 4 times | Joined on Oct 2005
#5
mi1 with mp3 cd tracks don't work (it work on my pc fine with the same copy)
it say :
WARNING: Couldn't open drive: Invalid CD-ROM drive index
with music, it's better
 
Posts: 54 | Thanked: 8 times | Joined on Nov 2005
#6
Let's wake this thread up for a while...

There hasn't been that much talk about scummvm, but I just have to ask this. Is there any way to get the music to play without problems?

I tried running scummvm from xterm, and setting sound quality to 11kHz, 22kHz and 44kHz, only at 11kHz things run smoothly (but sounds are lagging behind a few seconds).

edit: ok, I just noticed, that setting the sound quality has nothing to do with scummvm running smoothly. If you just run the program from xterm without any special settings, everything runs smoothly, no skipping sound, no problems. But if you start it from the menu, then it keeps stuttering. Odd.

Last edited by zuti; 2006-01-19 at 18:22.
 
Posts: 2 | Thanked: 1 time | Joined on Jan 2006
#7
So guys, I am one of ScummVM developers, and I got this small nice gadget by the dev program. My goal is to make a proper port of ScummVM, as that one which you find on Tomas site is just a quick hack with keys mapping. It doesn't use any special features we have which are designed for low-CPU devices.

So please, express your wishes on what you think would be nice to have in official ScummVM port in this thread and I will look into implementing them.


Eugene
 

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Posts: 224 | Thanked: 29 times | Joined on Nov 2005
#8
sev, that's great news! The only problem I suppose is that there is no mouse to hover over objects to see if you can use them or not. I'm not sure if there is anyway around this, but that is something to consider. Also, of course, having the ability to encode all the sound files into mp3 to save space would be great.
 
Posts: 54 | Thanked: 8 times | Joined on Nov 2005
#9
Originally Posted by sev
So please, express your wishes on what you think would be nice to have in official ScummVM port in this thread and I will look into implementing them.
Sounds great. The current scummvm is quite usable. The only thing I can come up with is the lack of a virtual keyboard to type in the names for your savegames. And the audio problems mentioned earlier. Other than that, scummvm works as well as on a normal computer. If it isn't broke...

Jeffgrado: Just drag the cursor? Works for me.
 
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Posts: 832 | Thanked: 75 times | Joined on Dec 2005 @ Phoenix, AZ
#10
Originally Posted by Weavus

I installed the games in /media/mmc/scumm/mi2/ etc.

Any suggestions?
/media/mmc is mounted noexec
 
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