Active Topics

 



Notices


Reply
Thread Tools
razefox's Avatar
Posts: 120 | Thanked: 22 times | Joined on Jan 2010
#1121
Originally Posted by IzzehO View Post
Where did you pull that crap from?

We already have Quake 3 running at full speed. N64 could quite easily run full speed.. without frameskip @ 800MHz. As could PSX.
where can i download quake 3 ?
and is the 1.2 version of maemo already out?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#1122
Originally Posted by razefox View Post
where can i download quake 3 ?
and is the 1.2 version of maemo already out?
/facepalm

Just use the search function x.x
 

The Following User Says Thank You to IzzehO For This Useful Post:
Posts: 124 | Thanked: 52 times | Joined on May 2010 @ Sweden
#1123
smoku:
ive seen commandlines with many parameters - but that "line" of yours take the price...


PS. is this supposed to have the space "-I ./glesport/include" ? ...all the other include-files seems to be without space (or maybe its because its a hidden directory)...

Last edited by S0urcerr0r; 2010-06-19 at 03:14.
 
Posts: 23 | Thanked: 12 times | Joined on Jun 2010
#1124
my vote goes to GPU acceleration, without doubt.



Thanks Smoku
 
F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#1125
Originally Posted by razefox View Post
where can i download quake 3 ?
and is the 1.2 version of maemo already out?
are you serious??
 
Posts: 3 | Thanked: 0 times | Joined on Jun 2010
#1126
currently running final fantasy tactics with no problem at all, starting intro was terrible but seems great now
 
Posts: 3 | Thanked: 0 times | Joined on Jun 2010
#1127
final fantasy tactics

cut scenes are really laggy but actual gameplay is awesome (goes between 30-50fsp depending on whats happening)

But when I go to save and click memory card it bugges out, there a fix for this yet?

Ill be throwing some money your way in the morning smoku after I get back from work, hope someone at least give a reply to the memory card issue ive read through 100 or so pages with no avail.
 
Bazza's Avatar
Posts: 733 | Thanked: 249 times | Joined on Jan 2010 @ UK
#1128
Originally Posted by smoku View Post
Damn. I have a hard time with the linker...


g++ -O3 pandora/memcmp.S pandora/memcpy.S pandora/memset.S pandora/strcmp.S pandora/strlen.S pandora/strncmp.S gpuAPI/newGPU/ARM_asm.S -DPANDORA -DGP2X -DARM_ARCH -DDATA_PREFIX=\"/home/user\" -DROM_PREFIX=\"/home/user/MyDocs\" -Isrc -I./maemo -I./iphone -I -DPSXDUMMYDEFINE -DMAEMO_CHANGES -DDYNAREC -DWITH_HLE -ggdb -Wno-write-strings -DMAEMO_CHANGES -DMAEMO_GTK -D_REENTRANT -I/usr/include/hildon-1 -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -I ./glesport/include -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp -mfpu=neon -O3 -ffast-math -ftemplate-depth-36 -fstrict-aliasing -mstructure-size-boundary=32 -falign-functions=32 -falign-loops -falign-labels -falign-jumps -finline -finline-functions -fno-builtin -fno-common -funroll-loops -fstrength-reduce -fpeel-loops -fomit-frame-pointer -fsigned-char -DINLINE="inline" gpuAPI/gpuAPI.o glesport/libmesagles.a gpuAPI/peopsGPU/cfg.o gpuAPI/peopsGPU/draw.o gpuAPI/peopsGPU/fps.o gpuAPI/peopsGPU/gpu.o gpuAPI/peopsGPU/key.o gpuAPI/peopsGPU/menu.o gpuAPI/peopsGPU/prim.o gpuAPI/peopsGPU/soft.o gpuAPI/peopsGPU/texture.o CdRom.o Decode_XA.o gte.o LnxMain.o Mdec.o Misc.o plugins.o PsxBios.o PsxCounters.o PsxDma.o PsxHLE.o PsxHw.o PsxMem.o R3000A.o Sio.o Spu.o interpreter/interpreter.o iphone/minimal.o maemo/hildon.o cdr/oldversion/cdriso.o franspu/spu_callback.o franspu/spu_dma.o franspu/spu_registers.o franspu/spu_output_pulseaudio.o recompiler3/arm/recompiler.o recompiler3/arm/disasm.o recompiler3/arm/mips_disasm.o -o psx4m -lpthread -lm -ldl -lz -lhildon-1 -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgio-2.0 -lpangoft2-1.0 -lgdk_pixbuf-2.0 -lpangocairo-1.0 -lcairo -lpango-1.0 -lfreetype -lfontconfig -lgobject-2.0 -lgmodule-2.0 -lglib-2.0 -lpulse
gpuAPI/peopsGPU/draw.o: In function `SetOGLDisplaySettings(unsigned short)':
/home/smoku/Projects/psx/gpuAPI/peopsGPU/draw.c:1418: undefined reference to `glScissor'
/home/smoku/Projects/psx/gpuAPI/peopsGPU/draw.c:1509: undefined reference to `glScissor'
[...]

but

[sbox-FREMANTLE_ARMEL: ~/Projects/psx] > objdump -t glesport/libmesagles.a | grep glScissor
000016e8 g F .text 00000020 glScissor
00000000 *UND* 00000000 glScissor

Ohhh i see.....yep definitely i would have done the same.......



Sorry mate i haven't got a clue what that is. but it looks fine.

The only bit i understood was the word scissor..

Keep up the good work..
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#1129
No luck with glesport + peops GPU.
peops GPU plugin requires many things unimplemented in glesport.

Well... Back to the drawing board...
__________________
smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Posts: 108 | Thanked: 8 times | Joined on Jun 2010
#1130
Smoku thanks for all your work
How did you manage to get tekken 3 going at a good frame rate on psx4all in this youtube video
without overclocking(it said 600mhz)

http://www.youtube.com/watch?v=u2XOfoTYvqU
 
Reply

Tags
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever


 
Forum Jump


All times are GMT. The time now is 17:17.