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Posts: 889 | Thanked: 537 times | Joined on Mar 2010 @ scotland
#231
backup of original pr1.2 transitions.ini - you'll have to remove the .txt at the end of course
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File Type: txt transitions.ini.txt (6.0 KB, 215 views)
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Posts: 53 | Thanked: 20 times | Joined on Feb 2010
#232
Thanks that's what i'm talking about
 
Posts: 1,729 | Thanked: 388 times | Joined on Jan 2010 @ Canada
#233
Originally Posted by MohammadAG View Post
1. Get rid of zoom
2. Make the blur darker so it's similar to a dim
3. ???
4. Profit!

zoom_for_home = 0 Some users might like this as 1 (default is 0 - my file has the default value for it)
im using your transitions now.....so awesome!
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"The best way to break a Spell is to prevent it from being cast in the first place"

N900: 1000/1150mhz; sampling_rate 15; up_threshold 150000;
 
Posts: 156 | Thanked: 28 times | Joined on Dec 2009 @ Los Angeles, CA
#234
Hey i can't believe I just found this thread. I saw a video of someone demonstrating it, so i search and searched. This is totally awesome, thanks for sharing dscobsct!! my phone feels like 100ghz now

btw, is there any other transitions besides desktop ini, or anything else that i might be missing out on?
 
Posts: 219 | Thanked: 21 times | Joined on May 2010
#235
hey guys, has any one found a fix to the scrolling and the framerate?
 
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Posts: 165 | Thanked: 18 times | Joined on Jun 2010
#236
Originally Posted by sdhanna View Post
made the transitions.backup and also copied it to /home/user/MyDocs
about to copy over the new transitions.ini
how do i use the back up if i need to? as it's .back up not .ini?


hi.
by mistake i did replace the transitions.ini with a new one but i didnt get a backup, so if you please can u send me the original transitions.ini
thank you
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#237
Originally Posted by moudy91 View Post
hi.
by mistake i did replace the transitions.ini with a new one but i didnt get a backup, so if you please can u send me the original transitions.ini
thank you
Here it is:

# This file contains timings and values for transitions in hildon-desktop
# duration = time in milliseconds
# zoom = amount to zoom out the background. 1 = none, 0.5 = zoom to half size
# radius = radius of blur (this is actually the number of blur iterations,
# so the bigger the number the longer it takes)
# saturation = the amount of colour left in the background (0 = grey, 1 = normal)
# brightness = brightness of the background (0 = black, 1 = normal)

[blur]
turbo = 0
duration = 250

# Zoom out of the task navigator before it fades out
# -- zoom: how much to scale the switcher when going to launcher
# (the second layer of the launcher would scale it twice
# as much but the switcher is hidden by that time currently)
# -- zoom_for_home: how much to scale the switcher when leaving for home
# -- zoom_duration: the number of miliseconds to spend on zooming
# a thumbnail
# -- fly_duration: how long should it take for the thumbnails to rearrange
# -- notifade_in/out: time to fade the notifications
#
[task_nav]
zoom = 0.85
zoom_for_home = 1.4
zoom_duration = 250
fly_duration = 250
notifade_in = 150
notifade_out = 150

# Blurring of the home view
# -- radius: amount of iterations of blur filter to perform when not zoooming
# eg. for dialogs
# -- radius_more: amount of iterations of blur filter to perform when zooming
# eg. for launcher/task navigator
# -- saturation: saturation of the background when blurred
# -- brightness: brightness of the background when blurred
# -- zoom: Basic amount to scale the home view by (gets multiplied by how many
# 'levels' deep the UI is - eg. launcher is one level, launcher submenu
# is another)
# -- zoom_applets: Amount to scale applets by when zooming out
[home]
radius = 12
radius_more = 16
saturation = 0.8
brightness = 0.4
zoom = 0.93
zoom_applets = 0.85

# The glow effect around launcher buttons
[launcher_glow]
duration_in = 100
duration_out = 200
radius = 10
brightness = 0.75

# The items below are for the transitions that are applied
# to a 'page' of launcher icons
# -- duration: time in ms
# -- depth: amount to move icons backwards and forwards (with perspective)
# this is pretty much how big or small the icons get
# -- sequenced: for in and in_sub, whether icons swoop nicely in (1)
# or whether they just all zoom in as one (0)
# -- keyframes: A list of values that are linearly interpolated between
# to produce the movement of the launcher tiles. There can
# be any number of values as long as there are 2 or more.
# <1 means nearer the viewer, >1 means further away
# -- keyframes_label: The values used for fading in the labels. 0=transparent
# 1=opaque
# -- keyframes_icon: The values used for fading in the icons. 0=transparent
# 1=opaque
# Launcher top layer first appearing
[launcher_in]
duration = 250
sequenced = 0
depth = 225
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.0 9,1.04,1,1,1,1,1,1,1,1,1
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1, 1,1,1,1,1
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7, 0.8,0.9,1

# Launcher top layer disappearing
[launcher_out]
duration = 250
depth = 150

# launcher top layer disappearing when a layer in front
[launcher_out_back]
duration = 250
depth = 150

# launch animation
# duration_out - amount of time to take when fading the launcher out and application in
# delay - the amount of time to wait after the window has appeared before we fade out
# (this time is *included* in duration_out, so it must be <= duration_out)
[launcher_launch]
duration = 400
delay = 500
duration_out = 700
depth = 100

# sub-menu appearing
[launcher_in_sub]
duration = 250
sequenced = 0
depth = 200
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.0 9,1.04,1,1,1,1,1,1,1,1,1
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1, 1,1,1,1,1
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7, 0.8,0.9,1

# sub-menu disappearing
[launcher_out_sub]
duration = 250
depth = 150

# main disappearing when sub-menu appears
[launcher_back]
duration = 250
depth = 150

# main appearing when sub-menu disappears
[launcher_forward]
duration = 250
depth = 100

# Screen rotation transition
# duration_in = time for rotation before blanking
# duration_out = time for rotation after blanking
# damage_timeout = in the rotation transition, the amount of milliseconds to
# leave after we get a damage event before we transition back
# from blanking.
# damage_timeout_max = maximum amount of time we may wait if we keep getting
# damage events.
# angle = rotation angle for each transition, in degrees. Ideally this is set
# so that the screen looks like it keeps turning at the same speed
# during blanking. 0 is none, 90 degrees is side-on
[rotate]
duration_in = 140
duration_out = 170
damage_timeout = 300
damage_timeout_plus = 200
damage_timeout_max = 500
angle = 90
# changed from 100 in order to reduce jerkiness of transition (also changed the
# fade-out so it doesn't fade to black completely)

# App close transition
[app_close]
duration = 450

# Popup for dialogs and status menu
[popup]
duration_in = 250
duration_out = 250

# Fade in for banners
# _alpha specifies the final transparency of various things
# currently only banner_note and info_note are supported
[fade]
duration_in = 200
duration_out = 500
banner_note_alpha = 0.85
info_note_alpha = 0.85

# Transition for notification previews
[notification]
is_cool = 0
duration_in = 400
duration_out = 450

# Sliding subview window transition
[subview]
duration_in = 250
duration_out = 250

[loading_timeout]
# This is multiplied by the load average to find the timeout
# in seconds. before "Unable to load" is displayed. There is
# a minimum of 10s.
load_average_factor = 7.5

# Edit mode configuration
[edit_mode]
snap_grid_size = 4
# Set to 0 if snap to grid should be only happen when widget is released
snap_to_grid_while_move = 1
 

The Following User Says Thank You to maxximuscool For This Useful Post:
Posts: 13 | Thanked: 0 times | Joined on May 2010
#238
Hey Guys,

I am not a developer just a gadget freak. I can not stand the current transitions on my n900 I am intrigued about this mod. Can some one explain to me what to do to make these changes on my unit.

Thanks in advance

Tim
 
Posts: 992 | Thanked: 738 times | Joined on Jun 2010 @ Low Earth Orbit
#239
Originally Posted by turd furgasen View Post
Can some one explain to me what to do to make these changes on my unit.
Try reading the WHOLE thread. Your question has been asked and answered multiple times.
 
Posts: 842 | Thanked: 1,197 times | Joined on May 2010
#240
I have to say, after making a few edits to the transitions.ini file(reducing durations mainly) - Things are a lot faster and seemingly smoother.
Yes, you'd expect that result, but it seems to actually "speed things up", at least in terms of response time.

I recommend this mod to most anyone.
 
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