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2010-08-20
, 06:05
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Posts: 270 |
Thanked: 239 times |
Joined on Dec 2009
@ Czech Republic
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#2
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2010-08-20
, 06:42
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#3
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IMHO PulseAudio was bad step in Fremantle development. Android use ALSA and it is much much better for mobile devices then PA.
The Following User Says Thank You to twaelti For This Useful Post: | ||
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2010-08-20
, 06:48
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Posts: 270 |
Thanked: 239 times |
Joined on Dec 2009
@ Czech Republic
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#4
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2010-08-20
, 07:00
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Posts: 74 |
Thanked: 15 times |
Joined on Dec 2009
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#5
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2010-08-20
, 07:16
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Posts: 1,751 |
Thanked: 844 times |
Joined on Feb 2010
@ Sweden
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#6
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2010-08-20
, 07:23
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Posts: 78 |
Thanked: 17 times |
Joined on Aug 2010
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#7
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2010-08-20
, 07:37
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Banned |
Posts: 778 |
Thanked: 337 times |
Joined on Jun 2010
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#8
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2010-08-20
, 07:39
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Posts: 1,296 |
Thanked: 1,773 times |
Joined on Aug 2009
@ Budapest, Hungary
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#9
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2010-08-20
, 07:44
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Posts: 1,751 |
Thanked: 844 times |
Joined on Feb 2010
@ Sweden
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#10
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With headphones it's not such a big of a difference, but still sound like there's less distortion.
So.. I figured out that there's sth wrong with how maemo5 handles the audio data or how it handles the hw responsible for amplifying the signal.
Is this component closed source? Maybe it'd be possible to port some of these from android to maemo?