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Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#171
Just a pointer to some policies that might affect this project. Feel free to chip in, the goal is to make it simpler for users to run these packages without hunting for talk threads, magic directories, etc
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Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#172
Um, can we get the bin package stripped and optified? Looks like one of the executables is 55MB and put in /usr/bin if my eyes are not deceiving me.
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Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#173
It kinda works Vcmi starts. I'm in the menu, but when I click new game, then scenario it crashes. Here is the log from terminal:
Code:
Starting... 
Creating console and logfile: 0
Not entire config/settings.txt parsed!
Loading settings: 610000
VCMI 0.82b (client)
New screen flags: 2147483648
	Initializing screen: 170000
	Initializing video: 0
	Initializing minors: 0
	Loading default system settings: 10000
	Initializing sound: 110000
Initializing screen and sound handling: 120000
Loading .lod files: 450000
	General text handler: 320000
	Hero handler: 90000
	Artifact handler: 70000
	Creature handler: 230000
	Town handler: 50000
	Object handler: 50000
	Def information handler: 440000
	Building handler: 90000
	Spell handler: 110000
Initializing VCMI_Lib: 1940000
Screen handler: 10000
Loading and transforming heroes' flags: 1740000
	Main graphics: 3660000
Initializing game graphics: 0
Message handler: 40000
Initialization of VCMI (together): 6540000
Cannot find /opt/vcmi/Maps directory!
boost::filesystem::basic_directory_iterator constructor: No such file or directory: "/opt/vcmi/Maps"
terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::filesystem::basic_filesystem_error<boost::filesystem::basic_path<std::string, boost::filesystem::path_traits> > > >'
  what():  boost::filesystem::basic_directory_iterator constructor: No such file or directory: "/opt/vcmi/Maps"
Aborted
~ $
Maybe we have to copy maps into the vcmi folder? Gonna try it right away

EDIT:
Yep it helped! I can play homm3 on my n900!
Copy the "Maps" folder(from your complete homm3 wog installation folder) to /opt/vcmi/

Last edited by Magik; 2010-08-22 at 11:02.
 

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Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#174
Firts of, I'm sorry for telling you lies. I took those four files from the VCMI Wiki, but in fact you need more external files (insteadmof these four). Please read the instructions on http://vcmi.eu (check the Wiki for installation on Linux). There should be more instructions regarding the external data from your Homm3 installation.

I forgot to remove the nostrip and noopt options, will do that later.

Attila77 I'd be happy to implement your suggestions. I'll contact you later if you don't mind, as I have to leave soon.
 

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#175
Hello, 0x47

The VCMI package you have uploaded to Extras* has a dependency that conflicts with another package, required by a few other games. Your vcmi-bin package requires:

libsdl-ttf2.0

which conflicts with

libsdl-ttf2.0-0

The latter package is required by many other packages (brainparty, crimson,fheroes2, numptyphysics, etc) and thus cannot be removed. I suggest you make your package depend on that package instead.
 

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Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#176
Hmm it worked the first time I launched, but now when I wanted to make a video it didn't :/

Firts of, I'm sorry for telling you lies.
No prob

ut in fact you need more external files (insteadmof these four). Please read the instructions on http://vcmi.eu (check the Wiki for installation on Linux). There should be more instructions regarding the external data from your Homm3 installation.
So according to wiki we have to copy all Homm3 files to phone or I misunderstood something there?
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#177
The libsdl-ttf2.0 thingy is broken, so unfortunately, no matter the dependency, it will conflict with something (that's why you can't install pygame stuff in parallel to the packages you listed). I have already poked Nokians about this, but no final resolution so far.
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Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#178
Where can i see the LOG? i can't get it to run It just open a black window for a few seconds and then it closes... I've copied all the folders of my Heroes 3 to opt/vcmi... Any help Magik?
 
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#179
Try run it from xterm and you will see a log
 
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#180
Originally Posted by Figa View Post
Try run it from xterm and you will see a log
thats what i thougth.but what should i type in the xterm? "vcmi" doesnt work :s
 
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