Active Topics

 



Notices


Reply
Thread Tools
Posts: 188 | Thanked: 53 times | Joined on May 2010
#51
javispedro we need you! :P
 
zehjotkah's Avatar
Posts: 2,361 | Thanked: 3,746 times | Joined on Dec 2007 @ Berlin - Love this city!!
#52
Originally Posted by javispedro View Post
On latest git even _cinematics_ work, so I can already play certain cool-looking racing game with a screenshot on the 2nd page of this thread!
Really great work, javi!
Do you have a plan when to upload the latest git to extras-devel?
I'm getting the segmetation fault while trying to launch NFSU...


@all you have to chmod +rwx the executeable first.

edit: and also on Sims I get an Segmentation fault.

Last edited by zehjotkah; 2010-10-24 at 09:43.
 

The Following 2 Users Say Thank You to zehjotkah For This Useful Post:
Posts: 188 | Thanked: 53 times | Joined on May 2010
#53
works awesome!!!!, managed to get it working WooHooo
 

The Following User Says Thank You to porselinaheart For This Useful Post:
zehjotkah's Avatar
Posts: 2,361 | Thanked: 3,746 times | Joined on Dec 2007 @ Berlin - Love this city!!
#54
Originally Posted by porselinaheart View Post
works awesome!!!!, managed to get it working WooHooo
which game?
 
Posts: 268 | Thanked: 1,053 times | Joined on May 2010 @ The Netherlands
#55
First of all, thanks for this package. I would love to see some Palm Pre games running on the N900

I've installed preenv and copied a game to /home/user. After making the game executable, it gives me an error when I try to run it:

error while loading shared libraries: libGLES_CM.so: cannot open shared object file: No such file or directory.

A quick "find / -name libGLES_CM" didn't find libGLES_CM.so anywhere in my filesystem. I am running PR 1.2 and have got opengles-sgx-img-common installed (if that matters, I found a reference to it while googling for libGLES_CM).

Thanks in advance and keep up the good work
-iDont
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#56
Originally Posted by zehjotkah View Post
edit: and also on Sims I get an Segmentation fault.
PM me with the full log.


You need to keep the files' permissions while copying stuff from the Pre. This might be difficult if you use Windows or MyDocs for the transfer, but hopefully chmoding the executable as per zehjotkah's post will be enough.
 

The Following 2 Users Say Thank You to javispedro For This Useful Post:
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#57
Originally Posted by iDont View Post
error while loading shared libraries: libGLES_CM.so: cannot open shared object file: No such file or directory.
# apt-get install libgles1-sgx-img
(I guess I should make the package depend on common libraries used by Pre games... :P)
 

The Following 4 Users Say Thank You to javispedro For This Useful Post:
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#58
Thank you Javispedro, EA games are working. However games written specifically for Palm Pre require bindings to their PDL SDL extensions. Do we have the source for these or can we reverse engeneer them (looks like there are only several calls)?
__________________
Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.

Last edited by Bundyo; 2010-10-24 at 11:44.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#59
Originally Posted by Bundyo View Post
Thank you Javipedro, EA games are working. However games written specifically for Palm Pre require bindings to their PDL SDL extensions. Do we have the source for these or can we reverse engeneer them (looks like there are only several calls)?
I usually stub these or try to get what do mean by its name (they're usually trivial stuff like GetDeviceName()); give me the log and i'll try to see what those are. The current git has also more such calls implemented.
 

The Following User Says Thank You to javispedro For This Useful Post:
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#60
PDL_GetCallingPath and PDL_GetScreenMetrics are two that I'm getting, they sure look trivial.
__________________
Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 

The Following 2 Users Say Thank You to Bundyo For This Useful Post:
Reply

Tags
bada rox, chuck norris, phone, preenv, webos


 
Forum Jump


All times are GMT. The time now is 11:06.