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Posts: 5 | Thanked: 0 times | Joined on Nov 2010
#21
Originally Posted by bald.eagle.one View Post
up n down
space is switch sides
too sensitive though!
i don't have separate up n down buttons on my keyboards...i have only left/up and right/down using with function-button...So....Any other ideas ?
 
Posts: 1,326 | Thanked: 1,524 times | Joined on Mar 2010
#22
Originally Posted by lorvixi View Post
i don't have separate up n down buttons on my keyboards...i have only left/up and right/down using with function-button...So....Any other ideas ?
Enter this into xterm

Accelorate
sed -i -e '/KeyDrive1/s:Up:X:' /home/user/.xmoto/config.dat

Brake
sed -i -e '/KeyBrake1/sown:S:' /home/user/.xmoto/config.dat


Any chances of some kind Mod merging this topis with the "Xmoto running on N900 now in Repos" thread?

Last edited by MINKIN2; 2010-11-04 at 22:48.
 

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#23
having to manually edit a file or run console commands is not the same thing as setting controls inside the game itself...
 
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#24
I agree with that Tiago, but once you have set the controls that suits you, then you will not have the need to change them again. I know i have never come across a game where I have felt the need to keep hanging the controls on a level by level basis in any game that I have ever played?

But that IS just me I suppose. Eveybody is different
 
Posts: 1,522 | Thanked: 392 times | Joined on Jul 2010 @ São Paulo, Brazil
#25
Not changing on each leveçl, but until i find a suitable control set in the N900 it might be similar to doing that; and it isn't just changing between levels, you gotta close the whole thing and then launch again for the changes from the file catching on, no?

Also, can i remap the accell input with the file? And can i mix accell and keys/buttons for the same controlset? (shaking to flip gets in the way of precise controls)
 
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