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2010-11-14
, 23:40
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Posts: 511 |
Thanked: 128 times |
Joined on Aug 2010
@ Trinidad and Tobago
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#692
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2010-11-14
, 23:41
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Posts: 511 |
Thanked: 128 times |
Joined on Aug 2010
@ Trinidad and Tobago
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#693
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i could provide my save game for debugging purpose.
is there any kind of loglevel setting for preenv?
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2010-11-14
, 23:43
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Posts: 511 |
Thanked: 128 times |
Joined on Aug 2010
@ Trinidad and Tobago
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#694
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The Following User Says Thank You to RenaldoTT For This Useful Post: | ||
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2010-11-14
, 23:47
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Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
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#695
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2010-11-15
, 00:30
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Posts: 511 |
Thanked: 128 times |
Joined on Aug 2010
@ Trinidad and Tobago
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#696
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hey Renaldo,,how is NOVA online ? is it going well with your single touch against the multi-touch basterds
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2010-11-15
, 00:44
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Posts: 249 |
Thanked: 47 times |
Joined on Apr 2010
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#697
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i get the following output when I try running castle of magic:
Yes i ran preenv before trying to run the game, yes i chmodded with propper permissions, yes I have several other pre games that run just fine.Code:/media/mmc1 $ ./usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/castleofmagic SDLGL: called sdl_init with flags = 0x230 X11: PID is 4453 SDLGL: Ignoring doublebuffer preference SDLGL: Requested GL minor version 1 (ignored) SDLGL: Requested GL major version 1 SDLGL: Called SetVideoMode(320, 480, 0, 0x2) SDLGL: Requested OpenGL video mode SDLGL: SDL_GLES initialized (res=0) SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok GL_OES_byte_coordinatesGL_OES_fixed_pointGL_OES_single_precisionGL_OES_matrix_getGL_OES_read_formatGL_OES_compressed_paletted_textureGL_OES_point_spriteGL_OES_point_size_arrayGL_OES_matrix_paletteGL_OES_draw_textureGL_OES_query_matrixGL_OES_texture_env_crossbarGL_OES_texture_mirrored_repeatGL_OES_texture_cube_mapGL_OES_blend_subtractGL_OES_blend_func_separateGL_OES_blend_equation_separateGL_OES_stencil_wrapGL_OES_extended_matrix_paletteGL_OES_framebuffer_objectGL_OES_rgb8_rgba8GL_OES_depth24GL_OES_stencil8GL_OES_compressed_ETC1_RGB8_textureGL_OES_mapbufferGL_OES_EGL_imageGL_EXT_multi_draw_arraysGL_IMG_read_formatGL_IMG_texture_compression_pvrtcGL_IMG_texture_format_BGRA8888GL_IMG_texture_streamGL_IMG_vertex_programACCEL: Opening accelerometer PDL: Init: Service name is com.javispedro.preenv.castleofmagic PDL: Music is playing PDL: Switch orientation to 3 PDL: Screen dimming prevention ON begore createAndOpenFile(filename) in addZipFileArchive ~~~~~~~Could not open file. Zipfile not added SDLGL: Called SDL_Quit Segmentation fault
It looks like the error is caused by not being able to open a file, did you have to create a file or anything to get the game to work?
My castle of magic game folder only contains the following:
Any ideas? Thx in advance.Code:/media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/ -rwxrwxrwx 1 1000 1000 228 Oct 27 21:17 appinfo.json drwxrwxrwx 3 1000 1000 4096 Nov 13 14:02 castleofmagic -rwxrwxrwx 1 1000 1000 17334 Oct 27 21:17 icon.png /media/mmc1 $ ls -l usr/palm/applications/com.gameloft.app.castleofmagic/castleofmagic/ -rwxrwxrwx 1 1000 1000 7136 Oct 27 21:17 DE.bar -rwxrwxrwx 1 1000 1000 6912 Oct 27 21:17 FR.bar -rwxrwxrwx 1 1000 1000 6752 Oct 27 21:17 IT.bar -rwxrwxrwx 1 1000 1000 6720 Oct 27 21:17 JP.bar -rwxrwxrwx 1 1000 1000 6752 Oct 27 21:17 SP.bar -rwxrwxrwx 1 1000 1000 6560 Oct 27 21:17 UK.bar -rwxrwxrwx 1 1000 1000 6264189 Oct 27 21:17 castleofmagic -rwxrwxrwx 1 1000 1000 1056 Oct 27 21:17 chartable.bin -rwxrwxrwx 1 1000 1000 38492133 Oct 27 21:17 data.bar -rwxrwxrwx 1 1000 1000 76704 Oct 27 21:17 scripts.bar drwxrwxrwx 2 1000 1000 12288 Oct 27 21:17 sound -rwxrwxrwx 1 1000 1000 26240 Oct 27 21:17 spriteslib.bar
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2010-11-15
, 01:11
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Posts: 511 |
Thanked: 128 times |
Joined on Aug 2010
@ Trinidad and Tobago
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#698
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2010-11-15
, 03:23
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Posts: 101 |
Thanked: 29 times |
Joined on Aug 2010
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#699
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2010-11-15
, 04:16
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Posts: 543 |
Thanked: 151 times |
Joined on Feb 2010
@ Germany
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#700
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I am successfully running NFSUC, Monopoly, Asphalt 5 and Battleship.