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FRuMMaGe's Avatar
Posts: 330 | Thanked: 483 times | Joined on Dec 2010 @ Norwich, UK
#41
Originally Posted by epage View Post
compiling git? You using gentoo?
Ubuntu 10.04

Just following instructions I found online. Apparently git was not in the repos
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epage's Avatar
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#42
Originally Posted by FRuMMaGe View Post
Ubuntu 10.04

Just following instructions I found online. Apparently git was not in the repos
Check for the package "git-core", I think that is what it is called. Or usually if you try to run a command and don't have it installed, ubuntu will tell you the package name.

A somewhat decent app for browsing revision history is giggle.

EDIT: also if you do "apt-cache search git" that will give a list of potential packages.
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Last edited by epage; 2010-12-30 at 15:00.
 
FRuMMaGe's Avatar
Posts: 330 | Thanked: 483 times | Joined on Dec 2010 @ Norwich, UK
#43
Originally Posted by epage View Post
Check for the package "git-core", I think that is what it is called. Or usually if you try to run a command and don't have it installed, ubuntu will tell you the package name.

A somewhat decent app for browsing revision history is giggle.

EDIT: also if you do "apt-cache search git" that will give a list of potential packages.
Made a few very minor changes:

Removed the SPACEBAR function of restarting the level. This was only for testing purposes and it's easy (and annoying) to press this by accident.

Changed player 2 controls from "s x z a" to "e f c s" to allow for easier keyboard sharing in local multiplayer.

EDIT: I've had a look, but can't solve this one myself. The hand drawn levels 4, 5 and 12 no longer load the correct background colour (180, 180, 180). Also for some reason I can no longer close the app with the x in the corner

EDIT 2: Also, the enemies used in the boss level are the same as in every other level. These need to be the bigger versions for any sort of challenge as well as being 50% faster than the player.

Can be simply done by changing:
"monster_01": "monster.png",
to "monster_01": "monsterBoss.png",

I'm still trying to understand how the levels are done now
Attached Files
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OMNOM: Pacman-like game now in extras-devel

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Now with John the Ripper integration

Last edited by FRuMMaGe; 2010-12-30 at 16:28.
 
Posts: 343 | Thanked: 165 times | Joined on Sep 2010
#44
what's the package called for the repo? I've grabbed updates twice both from fapman and terminal as a troubleshooter but cant seem to find it.
 
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#45
Originally Posted by mattbutsko View Post
what's the package called for the repo? I've grabbed updates twice both from fapman and terminal as a troubleshooter but cant seem to find it.
The package is "Omnom" (see package page http://maemo.org/packages/view/omnom/) but it is only available in extras-devel because there are still things to resolve before pushing it into extras-testing (and eventually extras).
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Posts: 343 | Thanked: 165 times | Joined on Sep 2010
#46
Yeah I've got all the major repos enabled but I can't seem to find that package.

I'll just download it from the site.

Last edited by mattbutsko; 2010-12-30 at 20:16.
 
epage's Avatar
Posts: 1,684 | Thanked: 1,562 times | Joined on Jun 2008 @ Austin, TX
#47
Originally Posted by mattbutsko View Post
Yeah I've got all the major repos enabled but I can't seem to find that package.

I'll just download it from the site.
I just did the following
Code:
apt-get update
apt-cache search omnom # found it
apt-get install omnom
Weird.
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FRuMMaGe's Avatar
Posts: 330 | Thanked: 483 times | Joined on Dec 2010 @ Norwich, UK
#48
Originally Posted by mattbutsko View Post
Yeah I've got all the major repos enabled but I can't seem to find that package.

I'll just download it from the site.
It's definitely in extras-devel. Not sure why you can't find it
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OMNOM: Pacman-like game now in extras-devel

fAircrack (Aircrack GUI): Point-and-click pwnage for your N900
Now with John the Ripper integration
 
Posts: 343 | Thanked: 165 times | Joined on Sep 2010
#49
Yeah it isn't showing up, no biggy.

It shows great promise. Can't wait to see how this plays out.

Last edited by mattbutsko; 2010-12-30 at 23:55.
 
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#50
I just pushed out 0.2.2 which includes the following:
  • Updating Player 2 keybindings
  • Code cleanup
  • Fixing the boss in level 15
  • Fixing the display glitches in paper mode
  • Adding back in the second player on all of the maps
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