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bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2431
yeap, look's like there is no speed in gles version, but number of bugs is very high
summeli said that he already working at Notaz sources, but it will be incompatible with maemo :'-( something specific to symbian with memory management. so now i see only two ways to improve emu - try to use Notaz\Ari64 recompiler or try to use Chui\Franxis recompiler and GPU. i compared youtube movies and i think that Notaz\Ari64 recompiler is better choice. But now i have to celebrate and i wish you happy new year. New year holidays will make me free to try make emu better but who know
// sorry for english
 

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Posts: 8 | Thanked: 1 time | Joined on Jan 2011 @ Finland
#2432
I'm having some problems with the audio.
When I start the game, it works like a charm but when i load state, the sound is missing.

The game is Breath of Fire III and I've overclocked my n900 to 850mhz
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2433
@Jope-san as i said before savestates can break sound, will be fixed in future. there is not a bug. it's documented "feature"
 
Posts: 50 | Thanked: 8 times | Joined on Oct 2010
#2434
Hi Bonapart hope you and your loved ones had a great xmas and new year . Just reading your last few posts about notaz/aria from over GP32x forums and it seems they are releasing code all the time. I originally ordered a Pandora but with all the delays and uncertainty i bought my N900

Anyways i was under the impression that the Pandora and N900 where basicly based on the same hardware? Does this mean porting things over to the N900 wont be so hard....please bare in mind i have zero coding knowledge ha.

Another thought...maybe both scenes can help each other? It seems the envy some of our programs as much as we want theres?
 
Posts: 8 | Thanked: 1 time | Joined on Jan 2011 @ Finland
#2435
Originally Posted by bonapart View Post
@Jope-san as i said before savestates can break sound, will be fixed in future. there is not a bug. it's documented "feature"
Then I did nothing wrong :>
Is there any workaround for this except turning sounds off (or turning music off as sfx works normally)
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2436
@Jope-san: no workaround for now. some games can resume sound without lags after clicking menu(50\50 possibility)

@jimmybonsaville, in fact i trying to merge psx4m with Notaz sources(Ari64 recompiler). As i can see somebody tries to do it before but without any progress :-( (we have the same hardware as iPhone,gp32, pandora, a lot of symbian phones. but software is simular only to gp32 and pandora)
 
AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#2437
when will you release your update bonapart ?
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2438
when it will be done
 

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Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#2439
are you aming for a port of pcsx-rearmed(notaz/ari46) or to put the pcsx-rearmed dynarec in to the allready existing psx4m?

//edit: oh i see you already said you wanna integrate the dynarec with psx4m sorry didnt see that

Last edited by tabris; 2011-01-04 at 20:40.
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2440
in fact i think about using Notaz sources as base and append our gtk stuffs with gpu (previous i think about appending their recompiler to psx4m, but i can't deal without thousands of errors)
 

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