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2011-01-09
, 12:50
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Posts: 299 |
Thanked: 241 times |
Joined on Oct 2009
@ Singapore
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#22
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The Following User Says Thank You to magnuslu For This Useful Post: | ||
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2011-01-09
, 14:12
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Posts: 317 |
Thanked: 787 times |
Joined on Oct 2009
@ Krakow, Poland
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#24
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I'd like timing and high scores for each level. Any chance for that? Ideally for multiple users as my daughter frequently snatches my N900 when I can't use (like when I'm driving...)
How about an 'anti-gravity' option to make it more challenging? Tilting left would roll the ball to the right and so on.
Thanks!
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2011-01-09
, 17:18
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Posts: 2,361 |
Thanked: 3,746 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#25
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The Following User Says Thank You to zehjotkah For This Useful Post: | ||
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2011-01-09
, 17:57
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Posts: 233 |
Thanked: 220 times |
Joined on Jan 2010
@ Hungary
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#26
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2011-01-09
, 18:11
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Posts: 317 |
Thanked: 787 times |
Joined on Oct 2009
@ Krakow, Poland
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#27
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I have now a week vacation, so plenty of free time.
What do I have to do?
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2011-01-09
, 19:00
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Posts: 2,361 |
Thanked: 3,746 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#29
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Just design and create levels in Teeter format and we will worry about converting and adding them to Mokomaze later.
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2011-01-09
, 19:07
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Posts: 233 |
Thanked: 220 times |
Joined on Jan 2010
@ Hungary
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#30
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Also default delay between frames is now 0 because of SDL not being accurate in timing related functions. This makes it run even smoother. The delay is also controlled by config entry.
Edit: And now it shows correctly in HAM and has an icon. I did not change anything about that...
Last edited by dwaradzyn; 2011-01-09 at 11:21.