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Posts: 120 | Thanked: 57 times | Joined on Jan 2010
#51
Very good game...!!! Performance on my N900 is good...I liked this very much..
 
Posts: 169 | Thanked: 149 times | Joined on Mar 2010
#52
One very simple addition to the gameplay which would make the game twice as fun: If the player made it through a level without touching any walls (i.e. without the accellerometer running at least once), flash a "Perfect" on the screen. If you add highscore lists later on, this could double the points or just be displayed besides the name.
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zehjotkah's Avatar
Posts: 2,361 | Thanked: 3,746 times | Joined on Dec 2007 @ Berlin - Love this city!!
#53
Originally Posted by hxka View Post
Could you please invert x axis to prevent mirroring of levels?
Why? The levels are exactly the same, only mirrored...

I need some help.
Could someone edit levels 13 to 22 and someone else level 23 to 32 using the method I mentioned before?
It's over my skills to create a script so I decided to convert them by hand.

Last edited by zehjotkah; 2011-01-10 at 20:06.
 

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#54
Originally Posted by zehjotkah View Post
I need some help.
Could someone edit levels 13 to 22 and someone else level 23 to 32 using the method I mentioned before?
It's over my skills to create a script so I decided to convert them by hand.
I will if no one else does by the time I wake up from the nap I'm about to take.
 

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#55
Started. Working backwards from 32.
 

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#56
Don't get me wrong! I like the game the way it is, and maybe its simplicity is an attraction, but I can't help but thinking of additional features. As a developer myself I always like getting someone elses input for improvements, even though I will (most likely) not get involved in developing any of these...
  • Light up when hitting a wall (yeah... a little like pin ball...)
  • Levels that don't have 'outer walls', i.e. if the ball rolls out on the right, it comes back in on the left.
  • Infinite level size! The ball is always displayed at the center of the screen, instead it is the 'ground' that scrolls thus allowing 'any' size levels.
  • Different background images/themes/colours for different levels. The ideal would be an image that somehow matches the level obstacles, but that will require quite a bit of creative effort.
  • Additional obstacles, e.g.
    Slow surface, think 'rolling the ball through mud'
    Fast surface, think 'rolling the ball on ice'
  • Sounds? Is it only me, or are there no sounds in the game?
    Hitting the outer wall
    Hitting a wall in the level
    Falling down a hole
    Reaching the final goal
    High score (once that's implemented)
    Background music
  • Record and replay path for high score run
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#57
@magnuslu take a look at Enigma.
Most of the features you request are already there.
I prefer the simplicity of Mokomaze.
 

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#58
Originally Posted by zehjotkah View Post
@magnuslu take a look at Enigma.
Most of the features you request are already there.
I prefer the simplicity of Mokomaze.
Same here. Love the game!
 
Posts: 282 | Thanked: 337 times | Joined on Dec 2009 @ Austin, TX, USA
#59
Great game...my only complaint is that when I was a kid and playing these types of puzzles, you could turn the box upside down and roll the ball across the clear plastic face to avoid the holes and look like you solved it. Now I can't cheat--damn technology advances!
 

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#60
Originally Posted by rmerren View Post
Now I can't cheat--damn technology advances!
Of course you can, just edit the highscore file
 
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