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Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#1681
okay no worries, ill get android version for now
 
gilamonyet's Avatar
Posts: 61 | Thanked: 27 times | Joined on Dec 2009 @ Netherlands
#1682
Totally love playing these games!
Its just a pity its such a hassle to install them.
 
Posts: 188 | Thanked: 53 times | Joined on May 2010
#1683
anybody got a keyboard mapping script for skater nation, works a treat but needs the a and b button to be mapped.
 
Posts: 293 | Thanked: 81 times | Joined on Dec 2010 @ Al Quds, Isawiya
#1684
do you think that the games of the new webos will run on the n900?
 
Posts: 188 | Thanked: 53 times | Joined on May 2010
#1685
Originally Posted by gilamonyet View Post
Totally love playing these games!
Its just a pity its such a hassle to install them.

really??? i have all of mine in a games folder in MyDocs, so it takes like 5 minutes to install a game. I just connect my phone to my pc, transfer over the relevant folder, then open up terminal, cd to the folder in MyDocs and run the desktopgen commands. i just installed all the keyboard map;ping scripts en masse the other day, and that took like 5 minutes as well, :P
 
jflatt's Avatar
Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#1686
Originally Posted by N900L View Post
do you think that the games of the new webos will run on the n900?
I've only read that the Qualcomm processor is similar to a Cortex A8. This is my guess: The Pre2 supposedly has a TI OMAP, similar to the N900, and it runs webOS 2.0. The Pre3 will run webOS 2.2. If they're going to make a huge change to the architecture, wouldn't they name it webOS 3 or similar? What I'd really like to see is all the old games get updated to work at 800x480 so a lot of the preenv workarounds could get cleaned out.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#1687
Originally Posted by jflatt View Post
I don't quite understand Worms. It uses OpenGL, but never calls glLoadIdentity() or glViewport(), where a lot of the resizing code is at.
That means it probably isn't a GL 1.0 game.

If you have the binary, can you look which libraries it directly links with? (readelf -d <binaryname> inside scratchbox should list them). Does it link with libGLES_CM, libGLESv2, or none of those?
 
Posts: 10 | Thanked: 4 times | Joined on Jan 2011
#1688
Originally Posted by N900L View Post
angry birds valentine hasnt been released for palm
just for Symbian,iphone and android
it's released yesterday.

take a look at http://developer.palm.com/appredirec...rybirdsseasons
 

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jflatt's Avatar
Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#1689
Originally Posted by javispedro View Post
That means it probably isn't a GL 1.0 game.

If you have the binary, can you look which libraries it directly links with? (readelf -d <binaryname> inside scratchbox should list them). Does it link with libGLES_CM, libGLESv2, or none of those?
You're right, it doesn't link to any of those. I did 'strings Worms | grep gl' and it came back with all kinds of gl calls though, including glViewport and glLoadIdentity. Does this mean it's GLES 2? SDL only? Or has some gl library statically linked? Also, it's built using the Airplay SDK if that means anything.

Edit: also in strings:
libGLES_CM.so
libgles_cm.so
libGLESv2.so
libEGL.so
-statically linked?

Edit: also,
SDLGL: Requested GL major version 1

Last edited by jflatt; 2011-02-11 at 03:28.
 

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Posts: 327 | Thanked: 383 times | Joined on Aug 2010 @ alex , egypt
#1690
Originally Posted by porselinaheart View Post
anybody got a keyboard mapping script for skater nation, works a treat but needs the a and b button to be mapped.
it's already in my mediafire page

http://www.mediafire.com/?h7vvck3lrccf1
 

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