The Following 54 Users Say Thank You to F2thaK For This Useful Post: | ||
abill_uk, Alb3rtO, arora.rohan, bobbydoedoe, borghal, Bundyo, clasificado, Crugath, debernardis, didymos, DJQwamii, drangina, efekt, elie-7, Erazor, excelar8, Helmuth, J4ZZ, jajajim, jedi, jhb, jpala16, jukey, K.Singh, m0da, Maj3stic, majesty, MartinK, mathiasp, mbo, Mr.Rent, nashith, No!No!No!Yes!, noobmonkey, plaban, rabarkar, raily, RAZOR, saadgadit, salawat, SalmanAbbas, SavageBrat, Sin, Switch_, techno2001, thej80, titi974, travla, uhbhatti88, v13, wmarone, xur17, zillertal |
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2011-02-21
, 23:35
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Posts: 3,664 |
Thanked: 1,530 times |
Joined on Sep 2009
@ Hamilton, New Zealand
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#2
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2011-02-22
, 03:17
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Posts: 3,664 |
Thanked: 1,530 times |
Joined on Sep 2009
@ Hamilton, New Zealand
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#3
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2011-02-22
, 03:44
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Posts: 18 |
Thanked: 10 times |
Joined on Feb 2011
@ Prague
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#4
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2011-02-22
, 05:00
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Posts: 214 |
Thanked: 256 times |
Joined on May 2010
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#5
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2011-02-22
, 05:17
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Posts: 519 |
Thanked: 123 times |
Joined on Oct 2010
@ Malaysia
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#6
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# This file contains timings and values for transitions in hildon-desktop # duration = time in milliseconds # zoom = amount to zoom out the background. 1 = none, 0.5 = zoom to half size # radius = radius of blur (this is actually the number of blur iterations, # so the bigger the number the longer it takes) # saturation = the amount of colour left in the background (0 = grey, 1 = normal) # brightness = brightness of the background (0 = black, 1 = normal) [blur] turbo = 0 duration = 0 # Zoom out of the task navigator before it fades out # -- zoom: how much to scale the switcher when going to launcher # (the second layer of the launcher would scale it twice # as much but the switcher is hidden by that time currently) # -- zoom_for_home: how much to scale the switcher when leaving for home # -- zoom_duration: the number of miliseconds to spend on zooming # a thumbnail # -- fly_duration: how long should it take for the thumbnails to rearrange # -- notifade_in/out: time to fade the notifications # [task_nav] zoom = 0.85 zoom_for_home = 1.4 zoom_duration = 150 fly_duration = 150 notifade_in = 150 notifade_out = 150 tile_font = Nokia Sans 15 # Blurring of the home view # -- radius: amount of iterations of blur filter to perform when not zoooming # eg. for dialogs # -- radius_more: amount of iterations of blur filter to perform when zooming # eg. for launcher/task navigator # -- saturation: saturation of the background when blurred # -- brightness: brightness of the background when blurred # -- zoom: Basic amount to scale the home view by (gets multiplied by how many # 'levels' deep the UI is - eg. launcher is one level, launcher submenu # is another) # -- zoom_applets: Amount to scale applets by when zooming out [home] radius = 3.2 radius_more = 3.2 saturation = 1 brightness = 1 zoom = 1 zoom_applets = 1 # These control the deceleration of the launcher pages. When panning freely # (decelerating) the velocity of the launcher page is adjusted by this much. # strong_deceleration_rate is effective in the bouncing zones. Uncomment if # you want faster panning. [launcher] #deceleration_rate = 0.98 #strong_deceleration_rate = 0.7 # The glow effect around launcher buttons [launcher_glow] duration_in = 150 duration_out = 150 radius = 10 brightness = 0.75 # The items below are for the transitions that are applied # to a 'page' of launcher icons # -- duration: time in ms # -- depth: amount to move icons backwards and forwards (with perspective) # this is pretty much how big or small the icons get # -- sequenced: for in and in_sub, whether icons swoop nicely in (1) # or whether they just all zoom in as one (0) # -- keyframes: A list of values that are linearly interpolated between # to produce the movement of the launcher tiles. There can # be any number of values as long as there are 2 or more. # <1 means nearer the viewer, >1 means further away # -- keyframes_label: The values used for fading in the labels. 0=transparent # 1=opaque # -- keyframes_icon: The values used for fading in the icons. 0=transparent # 1=opaque # Launcher top layer first appearing [launcher_in] duration = 150 sequenced = 0 depth = 50 keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1 keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1 keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1 # Launcher top layer disappearing [launcher_out] duration = 150 depth = 50 # launcher top layer disappearing when a layer in front [launcher_out_back] duration = 150 depth = 50 # launch animation # duration_out - amount of time to take when fading the launcher out and application in # delay - the amount of time to wait after the window has appeared before we fade out # (this time is *included* in duration_out, so it must be <= duration_out) [launcher_launch] duration = 150 delay = 150 duration_out = 150 depth = 50 # sub-menu appearing [launcher_in_sub] duration = 150 sequenced = 0 depth = 150 keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1 keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1 keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1 # sub-menu disappearing [launcher_out_sub] duration = 150 depth = 50 # main disappearing when sub-menu appears [launcher_back] duration = 150 depth = 50 # main appearing when sub-menu disappears [launcher_forward] duration = 150 depth = 50 # Screen rotation transition # duration_in = time for rotation before blanking # duration_out = time for rotation after blanking # damage_timeout = in the rotation transition, the amount of milliseconds to # leave after we get a damage event before we transition back # from blanking. # damage_timeout_max = maximum amount of time we may wait if we keep getting # damage events. # angle = rotation angle for each transition, in degrees. Ideally this is set # so that the screen looks like it keeps turning at the same speed # during blanking. 0 is none, 90 degrees is side-on [rotate] duration_in = 200 duration_out = 200 damage_timeout = 0 damage_timeout_plus = 0 damage_timeout_max = 0 angle = 45 # changed from 100 in order to reduce jerkiness of transition (also changed the # fade-out so it doesn't fade to black completely) # App close transition [app_close] duration = 150 # Popup for dialogs and status menu [popup] duration_in = 150 duration_out = 150 # Fade in for banners # _alpha specifies the final transparency of various things # currently only banner_note and info_note are supported [fade] duration_in = 150 duration_out = 150 banner_note_alpha = 0.85 info_note_alpha = 0.85 # Transition for notification previews [notification] is_cool = 0 duration_in = 150 duration_out = 150 # Sliding subview window transition [subview] duration_in = 150 duration_out = 150 [loading_timeout] # This is multiplied by the load average to find the timeout # in seconds. before "Unable to load" is displayed. There is # a minimum of 10s. load_average_factor = 7.5 # Edit mode configuration [edit_mode] snap_grid_size=8 # Set to 0 if snap to grid should be only happen when widget is released snap_to_grid_while_move = 1 ## # Special tweaks (a restart might be required) ## [thp_tweaks] # Blurless desaturation (0 = default, 1 = MeeGo/Symbian-style) blurless = 1 # Bigger task switcher (0 = default, 1 = single column, 2 = two columns) taskswitcher = 0 # Rotation around the Z axis (0 = rotate around X/Y, 1 = rotate around Z) zaxisrotation = 1 # Forced app auto-rotation (0 = default, 1 = auto-rotate every app) forcerotation = 1 # Popup feedback using the "tactile" utility (0 = disabled, 1 = enabled) # You need to install "tactile" from the maemo.org repositories for this tactilepopups = 0
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2011-02-22
, 05:47
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Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
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#7
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The Following User Says Thank You to F2thaK For This Useful Post: | ||
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2011-02-22
, 12:24
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Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
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#8
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The Following 2 Users Say Thank You to F2thaK For This Useful Post: | ||
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2011-02-22
, 13:16
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Posts: 255 |
Thanked: 107 times |
Joined on Nov 2010
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#10
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The Community SSU released an update today with portrait mode support!
Read the latest changelog below!
Now we just need a portrait task-switcher and hildon-home and we're set!
VIDEO!
http://www.youtube.com/watch?v=9MxR1VrDFeI
new
http://www.youtube.com/watch?v=7fdGG874vwU
N9 / N900 Youtube Videos
N9 "Faster, Darker, Better" Theme Pack
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www.F2thaK.com
Last edited by F2thaK; 2011-02-22 at 12:23.