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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#91
Glad to hear it works good for you arnim. Thanks for all your help

torx - in rally.cfg you'll see im binding downarrow to +reverse

if your using something besides dpad (like keyboard) you'll need to bind s +reverse also
 
R-R's Avatar
Posts: 739 | Thanked: 242 times | Joined on Sep 2007 @ Montreal
#92
EDIT: Apparently i forgot to change my hosts file to point to my new hostname and gethostbyname was failing and thus crashing quake...


Anything below this point is history ;-)
------------------------------------------------------------------------------------

Weird things over here... i had SDL quake full-ready-2-run package showing as version 1.1 in dpkg...
Then i did something stupid forcing me to reflash my n800 to the latest firmware (the SDHC-fix one), and now the package i see is 1.2 and it segfaults at launch...

http://wardenclyffetower.com/MaemoFi...-Ready2Run.deb

---------------------------------------------------------
HHGTTG:~# sdlquakepxd
No need to override?
Before addgamedir com_gamedir
Added packfile ./id1/pak0.pak (339 files)
After addgamedir com_gamedir ./id1
FindFile: can't find gfx/pop.lmp
Playing shareware version.
Console initialized.
Segmentation fault
HHGTTG:~#
---------------------------------------------------------
Any ideas? It was working very well before flashing and comparing my 2 dpkg -l list i don't see what could have caused it beside the package version change...

Last edited by R-R; 2007-10-17 at 23:44.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#93
Heh Update, glad its working good for you now I wasnt entirely sure it was your issue though so i will leave explanation below for xterm launchers... i should clean up final pxd shutdown and console debug messages :/
---------
Version 1.2 was released to fix touchscreen 'jitteryness', to prevent multiplayer attempts from locking up the device (never successfully ran multi though)... and to add uninstall icon.

I am running the latest firmware and it runs fine for me although i installed the mmc2 version first since i have full game. I just installed bigdaddy and it works for me. The point at which you are getting a segfault is where i get a UDP Initialized notification. Since i have just reflashed i should not have any special networking libraries installed and attempts to play with no network connection or offline seem to work good so i'm kind of at a loss.

Unfortunately even the latest n800 bigdaddy build issues an extra call to disable pixel doubling on shutdown which causes a segfault. This segfault doesnt affect the loading and playing of the game though and occurs only when shutting down (thus much later in the console message stream).

I'm tending to think your issue has something to do with Networking issues, do you have any special circumstances involving networking?

Since you are familiar with xterm you might try download the individual files zip here :
http://wardenclyffetower.com/MaemoFi...uake-files.zip

and overwriting the sdlquake program in /usr/lib/sdlquake with the ~1meg sdlquake file in the archives /sdlquake-files directory.

If anyone else encountered this, let me know since i've assumed they all work as good for others as me.

Last edited by pipeline; 2007-10-18 at 00:02.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#94
I would also like to point out at this time an enhancement which may be useful to others.

If you hear all sorts of ticking noise when using stylus at the same time as you are moving, you can fix this by disabling button sounds in the -maemo- sounds control panel section.

Apparently when keep a dpad button pressed down and move the stylus the audible feedback for button presses incorrectly rapid fires as if the button were being pressed around 10 times per second. This must be a maemo/driver level issue with simultaneous touchscreen and button use.

Since i do not care about button sounds i have disabled them via maemo :
Tools/Control Panel/Sounds... and set Key sounds to 'Off'.

Touch screen sounds do not affect the game in such a way so you can leave these on (good thing because i -do- prefer those sounds)
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#95
Well i made a few fixes and rebuilt -all- the packages (version 1.3.0 now). Fixes include :

Pixel doubled version can now show hud (health, ammo) with no flicker.
Fixed the segfault at the very end, when quitting (didnt affect anything)
Removed console debug messages.
Put the crosshair into autoexec (mmc versions make sure to use latest autoexec.cfg)
Updated the extra turnmode2 to be a TopFireMode (and strafes).
Fixed icon transparency.

770 users will benefit from the windowsize flicker fix.

There are still flickers in menus and loading but at least the gameplay should be pretty flicker free.
 
Banned | Posts: 138 | Thanked: 1 time | Joined on Jun 2007
#96
any links?
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#97
All installers in first post are now 1.3.0
 
Posts: 55 | Thanked: 1 time | Joined on Sep 2007
#98
I got a quick question, I have quake 1 running on my n800 just fine. Im trying to install quake rally....the post says to just put "rally" into your quake folder and then run from xterm. well i installed quake on the internal memory, and I cannot find what folder it got installed to so i can copy the rally folder into it. any advice on where it may have installed?
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#99
Using mods require the full version of quake. The big Ready2Run version includes only limited shareware data.


If you do own full version, i guess your booting from mmc in order to fit all this data. In that case put rally in /usr/lib/sdlquake dir.
 
free's Avatar
Posts: 739 | Thanked: 159 times | Joined on Sep 2007 @ Germany - Munich
#100
Thanks pipeline, amazing job.
 
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