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2009-12-14
, 17:44
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Posts: 3,203 |
Thanked: 1,391 times |
Joined on Nov 2009
@ Worthing, England
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#92
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2009-12-14
, 17:47
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#93
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I really like the idea of the design sets. That way you could have several styles of sheep and even other kinds of animals like others have suggested.
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2009-12-14
, 17:51
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#94
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Behavior "sets" too! ie, characteristics (degree of crazyness, stubbornness, speed, etc).
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2009-12-14
, 17:51
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#95
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2009-12-14
, 17:53
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#96
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2009-12-14
, 17:55
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Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
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#97
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The Following User Says Thank You to hopbeat For This Useful Post: | ||
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2009-12-14
, 17:57
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#98
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2009-12-14
, 18:03
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#99
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2009-12-14
, 18:06
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#100
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qoles.
Herding qoles is like herding cats, but different.
Harder, because they are even less responsive to "encouragement" than cats.
Easier, because there's only one of them.
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Tags |
design, game, help wanted, herd, herd it thru grapevine, illustration, lamb, request, sheep |
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