The Following User Says Thank You to RobbieThe1st For This Useful Post: | ||
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2011-01-31
, 07:10
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#92
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The Following 2 Users Say Thank You to attila77 For This Useful Post: | ||
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2011-02-07
, 00:59
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Posts: 376 |
Thanked: 511 times |
Joined on Aug 2009
@ Greece
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#93
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2011-02-07
, 16:10
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Posts: 1,341 |
Thanked: 708 times |
Joined on Feb 2010
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#94
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The Following User Says Thank You to zimon For This Useful Post: | ||
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2011-02-07
, 16:28
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Posts: 1,086 |
Thanked: 2,964 times |
Joined on Jan 2010
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#95
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Why there is Qt-apps for N8 which are not available to N900?
If Qt-cross-compiling would be so easy as some people talk, why they haven't done it?
For many Android-applications there is not this type of problem. Software author doesn't have to recompile and test for every device.
Let's say Qt would come really popular and all hundreds of different phones would support it (also WP7, Android and iPhones). I do not think even then there would be server farms which would cross-compile automatically and port any new app to all those devices.
The WORA-level with Qt apps will not reach WORA-level of Java or Android-apps.
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2011-02-07
, 19:15
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#96
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Why there is Qt-apps for N8 which are not available to N900?
If Qt-cross-compiling would be so easy as some people talk, why they haven't done it?
For many Android-applications there is not this type of problem. Software author doesn't have to recompile and test for every device.
Let's say Qt would come really popular and all hundreds of different phones would support it (also WP7, Android and iPhones). I do not think even then there would be server farms which would cross-compile automatically and port any new app to all those devices.
The WORA-level with Qt apps will not reach WORA-level of Java or Android-apps.
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2011-02-07
, 19:35
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Posts: 87 |
Thanked: 40 times |
Joined on May 2007
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#97
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2011-02-07
, 20:18
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#98
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The Following User Says Thank You to javispedro For This Useful Post: | ||
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2011-02-07
, 20:55
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Posts: 1,680 |
Thanked: 3,685 times |
Joined on Jan 2011
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#99
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The Following User Says Thank You to vi_ For This Useful Post: | ||
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2011-02-07
, 22:18
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Posts: 1,341 |
Thanked: 708 times |
Joined on Feb 2010
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#100
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java is for noobz. oh noes, your phone doesnt have a prescot core p4!! how are you going to run my java appz??
wake up! this is a mobile platform and battery life is king. c++ is more efficient than java.
only an idiot would argue.
The Following User Says Thank You to zimon For This Useful Post: | ||
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Tags |
bada rox, dalvik, future, java haters, meego, meego?fail, nokia, sandbox sucks |
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It uses Java for most of the engine, but has an optional OpenGL "plugin" for the renderer. That plugin is written in C++, and needs a different compile version for each OS/platform. It also only targets OpenGL 1.4, and breaks on any number of systems.
The underlying game and software/Java renderer will work on -any- system... But it's very slow.
With a strictly C++ game, we'd need to recompile for each target, but it -would- be faster and if done right would take advantage of the hardware features on each target, not just the base-level of features.
My take is that so long as we have a Debian-like compile system(and even allow proprietary apps to use one repo run by Nokia), it'll work great. Without a nice build system... no.
My projects: BackupMenu - OS Backup & restore | Video: Flashing your n900(LiveCD)
My devices: N770 + 8GB SD card soldered internally, N900 with 8GB SD card + Custom OC(125-950 typically).
OC freqs: 0:22,90 125:22,90 250:28,180 500:30,360 550:32,400 600:34,430 700:39,430 750:41,430 805:45,430 850:47,500 900:50,500 950:54,500 1000:58,500 1100:67,520 1150:71,520