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Posts: 149 | Thanked: 25 times | Joined on Nov 2009
#1021
is there nothing new on gangstar?
 
Posts: 289 | Thanked: 49 times | Joined on Jun 2010
#1022
Yeah i have tried to install gangstar but when i type desktopgen appinfo.json, it gives me error, plz help
 
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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#1023
Originally Posted by morto View Post
I've tried Risk on Preenv 0.1.3 but it is displayed only on 2/3 of the screen height and it does not match up the touch area which is shifted of stretched.

If you know the reason or how to solve the problem I would be really grateful.

Here's what I get in output:
Code:
SDLGL: called sdl_init with flags = 0x100230
X11: PID is 12400
PDL: Init: Service name is com.javispedro.preenv.risk
PDL: Main thread created
PDL: Set do_not_disturb flag to false
PDL: Application handles pause events
PDL: Application tries to set 'touch aggression'
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
PDL: Switch orientation to 3
PDL: Screen dimming prevention ON
PDL: Set do_not_disturb flag to true
SDLGL: Sending lose focus event
PDL: Readjusting dimming prevention timer
PDL: Waiting for main loop thread to die
PDL: Main loop thread died
SDLGL: Called SDL_Quit
Yep, I figured a lot of these unlisted games might be fixed with the changes I've made, so I didn't want to update the wiki until a new preenv is released. The problem with this one, is this line:
Code:
Called SetVideoMode(480, 320, 0, 0x2)
Most other games ask for 320x480, this one asks for 480x320, it's like it wants the resolution rotated already. I just look for this and override it back to 320x480. If you want to mess with it, you can follow the steps on page 98:
http://talk.maemo.org/showpost.php?p...&postcount=973
 

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jflatt's Avatar
Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#1024
Originally Posted by cloud596 View Post
@jflatt what sudoku game you use. is that from dchoc or asltare
I see now, my bad, its EA (Electronic Arts)
 
Posts: 249 | Thanked: 47 times | Joined on Apr 2010
#1025
Originally Posted by jflatt View Post
I've got fake multi-touch going. Basically look for SDL key events, and dispatch a fake SDL mouse event to some very specific screen coordinates. I set the SDL flag telling it to be mouse number 2. I mapped the arrow keys (looks like pre doesn't have arrows) to onscreen d-pad, and just played through the first level of Earthworm Jim since it was said to be impossible without multitouch. I don't think there's any way to map the keys up correctly without some kind of per-game configuration. I tried NOVA, but the mouse has to be slid to take effect, I'll try and get that working next.

Edit:
Yep, NOVA can work too, just fake a mouse motion event. I wonder if we overlaid every d-pad based game, is there any chance we could find one set of coordinates that would hit every one of the buttons in each game? For example if a screenshot were taken of earthworm jim, and one of nova, overlaid on top of each other, then adjust opacity, is there a chance the up keys would have at least one pixel in common?
Great job!
These games would be awesome to play with game gripper
So is there somekind of config file on the preenv games?
 
Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#1026
help I got problem while starting BattleShip. before that it was running suddenly it close. my phone was reflashed.
dunno.
 
Posts: 58 | Thanked: 10 times | Joined on Jan 2010
#1027
This is indeed a great break through. Is there a possibility of this being included in Preenv, if not is there a step by step noob instructions to get this up and working ?

--Vj




Originally Posted by jflatt View Post
I've got fake multi-touch going. Basically look for SDL key events, and dispatch a fake SDL mouse event to some very specific screen coordinates. I set the SDL flag telling it to be mouse number 2. I mapped the arrow keys (looks like pre doesn't have arrows) to onscreen d-pad, and just played through the first level of Earthworm Jim since it was said to be impossible without multitouch. I don't think there's any way to map the keys up correctly without some kind of per-game configuration. I tried NOVA, but the mouse has to be slid to take effect, I'll try and get that working next.

Edit:
Yep, NOVA can work too, just fake a mouse motion event. I wonder if we overlaid every d-pad based game, is there any chance we could find one set of coordinates that would hit every one of the buttons in each game? For example if a screenshot were taken of earthworm jim, and one of nova, overlaid on top of each other, then adjust opacity, is there a chance the up keys would have at least one pixel in common?
 
Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#1028
someone know to fix battleship i can run it via terminal but cannot run it via icon.
 
Posts: 543 | Thanked: 151 times | Joined on Feb 2010 @ Germany
#1029
Originally Posted by jflatt View Post
I've got fake multi-touch going. Basically look for SDL key events, and dispatch a fake SDL mouse event to some very specific screen coordinates. I set the SDL flag telling it to be mouse number 2. I mapped the arrow keys (looks like pre doesn't have arrows) to onscreen d-pad, and just played through the first level of Earthworm Jim since it was said to be impossible without multitouch. I don't think there's any way to map the keys up correctly without some kind of per-game configuration. I tried NOVA, but the mouse has to be slid to take effect, I'll try and get that working next.

Edit:
Yep, NOVA can work too, just fake a mouse motion event. I wonder if we overlaid every d-pad based game, is there any chance we could find one set of coordinates that would hit every one of the buttons in each game? For example if a screenshot were taken of earthworm jim, and one of nova, overlaid on top of each other, then adjust opacity, is there a chance the up keys would have at least one pixel in common?
Seems to be a great idea, the question is how it can be done practically?
 
Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#1030
battleship work again just chmod +rwx
 
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