The Following 2 Users Say Thank You to jolouis For This Useful Post: | ||
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2009-11-02
, 15:54
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Posts: 1,390 |
Thanked: 642 times |
Joined on Nov 2007
@ California USA
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#102
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2009-11-02
, 15:57
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Posts: 38 |
Thanked: 6 times |
Joined on Sep 2009
@ Curaçao, Netherlands Antilles
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#103
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2009-11-02
, 16:14
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Posts: 38 |
Thanked: 6 times |
Joined on Sep 2009
@ Curaçao, Netherlands Antilles
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#104
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2009-11-02
, 16:25
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Posts: 1,390 |
Thanked: 642 times |
Joined on Nov 2007
@ California USA
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#105
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[*] Even with the brightness at it's lowest setting, it's still too bright for my taste. Perhaps I can get it juuust right with the 'Advanced Backlight' program. I have to install and test it.
The Following User Says Thank You to Den in USA For This Useful Post: | ||
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2009-11-02
, 16:29
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Posts: 631 |
Thanked: 837 times |
Joined on May 2007
@ Milton, Ontario, Canada
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#106
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Jolouis, Found radio bug. In "alarms" screen I set "Mode" to "M.Play" (Radio), click on "Tune FM", set station for 99.9. When I change "Mode" back to "Sound" , in the "Alarm Sound" window it displays "99900" instead of my sound file.
Also, on my N800, before running FlipClock I must first start my Radio App and hit play button to get radio audio.
My suggestions are:
* insomniac;
* minimize the program, and
* turn the program off.
The alarm volume! Loud!
Brightness
The Following 2 Users Say Thank You to jolouis For This Useful Post: | ||
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2009-11-02
, 16:35
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Posts: 38 |
Thanked: 6 times |
Joined on Sep 2009
@ Curaçao, Netherlands Antilles
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#107
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2009-11-02
, 16:40
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Posts: 1,390 |
Thanked: 642 times |
Joined on Nov 2007
@ California USA
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#108
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[*] The alarm volume! Loud! A mere whispery volume would be more than enough to wake me up.
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2009-11-02
, 19:43
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Posts: 1,950 |
Thanked: 1,174 times |
Joined on Jan 2008
@ Seattle, USA
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#109
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2009-11-02
, 21:29
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Posts: 1,950 |
Thanked: 1,174 times |
Joined on Jan 2008
@ Seattle, USA
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#110
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I agree, I went to school for web development and interface design and the fact that the interface isn't completely self-explanatory does really bug me! The biggest problem that we face though is the lack of space for a finger-friendly design. I always try to keep the buttons large and finger usable... after all, that's the whole point of making something like this for a touch screen device; the catch is that you can only have so much on your interface before your finger-friendly buttons take up all the space! This is the reason that I decided to split the "clock setttings" screen from the "Alarms" screen; in the old layout there was just too much crammed into too small a space (picking days of the week on the old interface for example was a pain... I personally always had to use either the stylus or a finger nail... where as now I can hit the day button with my finger and no problems, it feels much more natural).
Of the three "interface types" you mention, I think the most difficult one is the definitely the "gestures", as they aren't common to other interfaces or expected until somebody points them out. That being said, I think they do help to make the app easier to use and cooler for people who are aware of them... it sort of helps highlight the possibilities of natural finger-based interactivity. I think I'm going to leave the gestures in, but try and leave them more as "shortcuts" than as the only way to get to things; that way if you read the help/play with the interface and figure it out then cool, and if not at least you can still hit buttons on the interface to make things work.
The hardware button thing will be the same way; it was really only there because I hadn't built the GUI button controls yet and wanted a way to test the insomniac mode. I'm going to leave the hardware button in there again as a "shortcut", but really insomniac mode will become a setting on the clock-settings screen.
Using splash screen for information/tip of the day
I think rather than doing this what makes more sense would be to have "tip/help/intro" thing come up the first time you ever run the app (sort of "default to about/quick help"); then it won't show up again unless you go to clock settings and hit the help/about button. That way you don't need to have users turn it off/on, and it means the splash screen doesn't have to be on screen longer.
Exit Button issues
I agree the exit button does need work, however I think migrating it to a hardware button is a very bad idea as people will not be aware of it and may get "lost" in the app! (Since this is a full screen app, you don't see the native close button, so it can be scary to think you're trapped with no way out). I agree that the design on the night screen needs to be fixed as it really doesn't seem like an "Exit" button at all... in the end it boils down to the fact that a lot of the unexpected graphics and unexplained/unexpected interface controls/things are legacy components from when Ciro first built this app as a "playground" for trying different things. Now that the app is maturing some of these need to be cleaned up a bit, some need to be clarified, and some just need to change/go. All in all though I think we're doing quite well, as with any app there's a little bit of a learning curve and the interface isn't perfect, but I would argue that really this is extremely finger friendly and easy to use compared to a lot of apps that are on the tablets today.
Case and point... compare using Flip VS the built in alarm app. Even on Maemo 5 the alarm interface is still pretty confusing/annoying to use; nowhere near as much as Maemo 4, but that's more because of the overall GUI changes. I would argue that Flip is still easier to use and more intuitive though!
Anyways that's all I have, let me try and get a preview of that other theme I'm working on ready and you'll see the subtle but helpful/cool interface features I'm talking about...