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2009-10-27
, 00:48
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#102
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2009-10-27
, 12:34
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Posts: 51 |
Thanked: 27 times |
Joined on Sep 2009
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#103
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2009-10-27
, 17:06
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#104
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Installed - ok
Game started - ok
Menu - can't move up or down, new game started with enter
Intro movie/sequence with sound - ok
Issues: not full screen, nor centered.
Once game starts, not all of the screen is visible (down right, it say "GAME" but only half of the letters are visible). I guess if the title/status bar of maemo can be hidden all is visible?
Seems to be a fine start...touchscreen support would be a must (there is some...I was able to move to another system somehow and talk with some encounter...).
Lost a fight, no idea how to play this really
Seems to run a good speed, sound worked flawlessly. Good job!
//K
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2009-10-27
, 21:37
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#105
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The Following 5 Users Say Thank You to Flandry For This Useful Post: | ||
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2009-10-27
, 22:44
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#106
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The Following 2 Users Say Thank You to mikkov For This Useful Post: | ||
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2009-10-27
, 23:15
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#107
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I have couple of notes of the package itself.
Please change the the installation directory to /opt/uqm or use normal paths and maemo-optify tool.
Wouldn't it be usefull to follow (and copy&alter) debian uqm packaging? http://packages.debian.org/search?ke...le§ion=all
Put data files to separate uqm-content package and binary and configs to uqm package. Then you can update uqm package separately and you don't need any temporary packages (which usually are very hard to get rid of).
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2009-10-27
, 23:28
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#108
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The debian package is based on the last official release from two years ago (0.6.2). In starting with a much more recent version (0.6.6), i don't expect to be doing updates after it works right.
The patch-type package is already in the repository, and i'll set uqm to replace it when i release the finished version, along with the optional content packages. Hopefully that will not be too problematic.
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2009-10-28
, 14:21
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#109
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2009-10-28
, 17:30
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#110
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Otherwise, the game works great. I have not tested the SuperMelee net-battle yet, but may this weekend...
Thanks for the porting work!