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Posts: 6 | Thanked: 0 times | Joined on Sep 2007
#101
Sad. Would have been fun. I might install 2007HE sometime and try it just to see. Just out of curiosity, how is performance on the n800 or n810?
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#102
About 17fps, nothing too fast, but playable

Never tried it on 770 i think.
 
Lord Raiden's Avatar
Posts: 1,562 | Thanked: 349 times | Joined on Jun 2008
#103
Stupid question, and I didn't see it mentioned, but I've got an old rules.ini file that I always used to play with when playing the old C&C:RA that I loved to use. Would I be able to copy that over and use that for skirmish mode? Or do I need to hack the updated one you're using?

Oh yeah, and do the original expansion maps work too? I've got a bunch of really great expansion maps that were 3rd party add-ins and not Westwood originals.
 
Posts: 398 | Thanked: 301 times | Joined on Sep 2007 @ Texas
#104
Hi,

I installed this game last night and found it quite playable with the following caveats.

- I had to remove the 4 .ini files from the data/mix directory before I could get out of demo mode and into the full game mode.
- The full game mode doesn't seem to work the same way as the walk through indicates and as I vaguely remember playing years ago. Ex: The first Allied mission you are supposed to rescue two scientists and a helicopter is supposed to land to pick them up. As far as I can tell, the helicopter was present at the beginning of the mission and would not land although I could move it around. The only way I got the game to recognize the end of the level was to destroy all enemy structures.
- Saving doesn't work but after I completed the first level, the game started me on the 2nd level when I ran it.
- This game eats the battery, seriously.

I'm guessing multiplayer would be quite nice as there is no story line for the engine to follow.

Frank
 
Lord Raiden's Avatar
Posts: 1,562 | Thanked: 349 times | Joined on Jun 2008
#105
It eats battery because it's CPU intensive.
 
Posts: 259 | Thanked: 72 times | Joined on Dec 2007 @ Halifax, NS
#106
I don't know if everyone's seen this, but...

http://www.ea.com/redalert/news-detail.jsp?id=62
 
Lord Raiden's Avatar
Posts: 1,562 | Thanked: 349 times | Joined on Jun 2008
#107
Great scott! If they're giving away RA for free, then I doubt it would be too hard to either A) ask them to make a port for Maemo, or B) get the source code to speed up porting.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#108
It will, trust me - at least the port part
__________________
Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
Lord Raiden's Avatar
Posts: 1,562 | Thanked: 349 times | Joined on Jun 2008
#109
Well I used to love playing RA day in and day out. I wonder if this will allow me to play RA now with greater ease.
 
Posts: 18 | Thanked: 0 times | Joined on Feb 2009 @ UK
#110
This is awesome. I've got it working in demo mode but I'm unable to install my RA discs because of being on a 64bit OS.

I can't seem to get the tap to move very well but other than that it's awesome.

I was poking through the files and theres some FreeCnC left in it, any chance it'd be easily modifiable to change it to that too?
 
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