Notices


Reply
Thread Tools
munky261's Avatar
Posts: 1,674 | Thanked: 171 times | Joined on Mar 2007 @ Anderson, IN
#101
I have had absolutely no trouble in playing many games using this emulator on my N810. Control takes some getting used to. Once I get my hands on an N900, Im going to attempt to make a custom clamshell case that will house the N810 in the top half and a gamepad in the bottom, but with the guts removed and placed to my liking, and shoulder button placed on the shoulders of the case.
__________________
There is only one Return, and it's not of the King, it's of the Jedi.
 
Posts: 6 | Thanked: 0 times | Joined on Sep 2009
#102
I'm having only one little problem when using it: after I get the game out of Fullscreen and minimize it, I can never go back to the game because it simply disappears and I can only hear the sounds of it, anyone has any idea why this happens?
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#103
Originally Posted by dukemagus View Post
the gba emulator have semitransparent button layout in the screen... that would be useful in next version, and maybe not that hard to do
It is planed indeed.

Originally Posted by ZellFk View Post
I'm having only one little problem when using it: after I get the game out of Fullscreen and minimize it, I can never go back to the game because it simply disappears and I can only hear the sounds of it, anyone has any idea why this happens?
I know why this happens, but all I can say is that I suggest you just use back and pause the game going back to the Launcher. Saves battery .

In fact, I think i'll just remove windowed mode completely from the GUI version.

Last edited by javispedro; 2009-09-17 at 20:49.
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#104
This continues to be awesome.

If your thumb is wearing out, remap dpad to wasd or waxd or esdf or whatever - the change in position helps.
 

The Following User Says Thank You to ArnimS For This Useful Post:
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#105
Hey Javis!

Some feedback on your latest release if you're ready for it.

The edges for the touch buttons display don't outline all the way around the screen.

If you look super close, the bottom line that separates the different keys are both off by one pixel on each side of the screen.

The touch buttons (A,B,X,Y) on the right side are set up very strangely and where you need to touch them don't match up with the outlined grids. Buttons like X and Y need to be pressed in a really small area of the screen.

The Select and Start touch buttons should be switched the same way it appears on a SNES controller.

Awesome, awesome emu!

I played Wonder Project J for over an hour today with no screen little hick-ups or burps like it used to have.
 

The Following User Says Thank You to Addison For This Useful Post:
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#106
Originally Posted by Addison View Post
The touch buttons (A,B,X,Y) on the right side are set up very strangely and where you need to touch them don't match up with the outlined grids. Buttons like X and Y need to be pressed in a really small area of the screen.
I couldn't reproduce the above issue (calibration?). The rest are fixed .
 

The Following User Says Thank You to javispedro For This Useful Post:
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#107
Sweet! I think.

Sorry chief but I can't seem to find so much as a single pixel difference between 1.2.2 and 1.2.3.

Are you sure you uploaded your latest build?
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#108
Okay. I finally understand the touch screen buttons. It's best to view it while not in full screen mode to figure out the exact layout.

I thought that all the touch screen keys were huddled together but there are some where you created a big separation between them.

Would it be possible for a user to map the screen themselves or is that something that needs a great deal of technical programming to be done before compiling the build?

As it is right now, it's good for finger control but I would rather have it more stylus friendly and where you're not having to press on top of the SNES screen.

Anyway, thanks for the latest release!

Still can't see any changes from your last version though. *lol*
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#109
The latest version is 1.2.4, not 1.2.3
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#110
Okay.

Newest version of 1.2.4 just showed up this morning.

Thanks Javis!
 
Reply


 
Forum Jump


All times are GMT. The time now is 22:06.