The Following User Says Thank You to attila77 For This Useful Post: | ||
![]() |
2011-06-02
, 21:28
|
Posts: 213 |
Thanked: 414 times |
Joined on Nov 2010
|
#102
|
![]() |
2011-06-02
, 22:47
|
Posts: 701 |
Thanked: 585 times |
Joined on Sep 2010
@ London, England
|
#103
|
Level 17 is pretty impressive!
http://piggz.co.uk/index.php?page=spaceinvaders-scores
![]() |
2011-06-03
, 06:15
|
Posts: 213 |
Thanked: 414 times |
Joined on Nov 2010
|
#104
|
![]() |
2011-06-03
, 07:06
|
Posts: 142 |
Thanked: 120 times |
Joined on Jul 2010
|
#105
|
![]() |
2011-06-03
, 08:02
|
Posts: 701 |
Thanked: 585 times |
Joined on Sep 2010
@ London, England
|
#106
|
A colleague thought that when you loose a life, the remaining bullets on screen should be deleted, to remove the possibility of that double death scenario. Thoughts?
![]() |
2011-06-03
, 16:37
|
Posts: 701 |
Thanked: 585 times |
Joined on Sep 2010
@ London, England
|
#107
|
I agree, the remaining bullets should be deleted.
Now I have to go level 18!
Edit: I reachel level 33!
![]() |
2011-06-03
, 18:31
|
|
Posts: 551 |
Thanked: 507 times |
Joined on Feb 2010
@ North West England
|
#108
|
A colleague thought that when you loose a life, the remaining bullets on screen should be deleted, to remove the possibility of that double death scenario. Thoughts?
![]() |
2011-06-03
, 22:21
|
Posts: 213 |
Thanked: 414 times |
Joined on Nov 2010
|
#109
|
![]() |
2011-06-04
, 00:09
|
|
Posts: 551 |
Thanked: 507 times |
Joined on Feb 2010
@ North West England
|
#110
|
![]() |
Tags |
may i invade, ye anytime sexy, your space? |
|
And of course, IANAL
Blogging about mobile linux - The Penguin Moves!
Maintainer of PyQt (see introduction and docs), AppWatch, QuickBrownFox, etc