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2010-06-18
, 17:55
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Posts: 52 |
Thanked: 9 times |
Joined on Oct 2009
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#1091
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2010-06-18
, 17:56
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#1092
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To bring some flesh to the thread I have a news and a question.
1. The news is I am working on porting PCSX OpenGL GPU plugin to PSX4ALL and OpenGL ES.
2. The question is, whether you would rather like me to release current version ASAP or you'd wait for the hardware accelerated GPU?
The Following 2 Users Say Thank You to Bazza For This Useful Post: | ||
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2010-06-18
, 18:06
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#1093
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ooooohhhh decisions decisions.... um.... the.... ah.... i cant decide! someone do it for me! *excitedly runs round in circles*
The Following User Says Thank You to smoku For This Useful Post: | ||
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2010-06-18
, 18:07
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Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
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#1094
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2010-06-18
, 18:15
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Posts: 418 |
Thanked: 90 times |
Joined on Nov 2009
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#1095
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2010-06-18
, 18:16
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Posts: 577 |
Thanked: 699 times |
Joined on Feb 2010
@ Malta
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#1096
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2010-06-18
, 18:19
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Posts: 80 |
Thanked: 114 times |
Joined on Dec 2009
@ Belgium
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#1097
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2010-06-18
, 18:44
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#1098
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2010-06-18
, 18:47
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#1099
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To bring some flesh to the thread I have a news and a question.
1. The news is I am working on porting PCSX OpenGL GPU plugin to PSX4ALL and OpenGL ES.
2. The question is, whether you would rather like me to release current version ASAP or you'd wait for the hardware accelerated GPU?
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2010-06-18
, 18:53
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Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
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#1100
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Tags |
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever |
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