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2010-06-18
, 20:59
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Posts: 378 |
Thanked: 206 times |
Joined on Dec 2009
@ Denmark
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#1111
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2010-06-18
, 21:27
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Posts: 120 |
Thanked: 22 times |
Joined on Jan 2010
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#1112
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2010-06-18
, 22:04
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Posts: 400 |
Thanked: 76 times |
Joined on Nov 2009
@ uk
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#1113
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2010-06-18
, 23:01
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Posts: 3,664 |
Thanked: 1,530 times |
Joined on Sep 2009
@ Hamilton, New Zealand
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#1114
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2010-06-18
, 23:23
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Posts: 124 |
Thanked: 52 times |
Joined on May 2010
@ Sweden
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#1115
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2010-06-19
, 00:42
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Posts: 107 |
Thanked: 4 times |
Joined on Jun 2010
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#1116
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2010-06-19
, 01:00
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#1117
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The Following 3 Users Say Thank You to smoku For This Useful Post: | ||
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2010-06-19
, 01:36
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#1119
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2010-06-19
, 01:38
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#1120
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Yeah just want to clarify:
Perfect (fullspeed + sound -frameskip for demanding titles) emulation could be achieved for PSX on N900.
Decent (halfspeed + sound - frameskip for demanding titles) emulation could be achieved for N64 on N900.
Naturay this would be lightly frameskipped, making it very playable but causing some instabilities.
Decent (halfspeed +sound +high details for good sized matches) Quake 3 could be achieved. Naturally the maps would be made smaller with less detail, each character will be made minimalistic with less than 10 in each match, some frameskip and texture degrading would be necessary to make the experience fluid.
I say possible, and would require some OC (maybe 750MHz), Hardware Acceleration, no driver issues and a very optimized port, but don't hold your breath.
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Tags |
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever |
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