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Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#1111
upps cant copied settings from eartworm jim not working on assasins.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#1112
Originally Posted by govprog View Post
You will see my fix was REALLY working and there are proofs about that.There are some users like cloud596 that tested my method before I have actually post the screenshots.Also there may be some other people that have tested FIFA without my fix,And I swear,it didn't work before my "random rotation".
Hey, I admit that the screenshot you posted after setting s_rotation to 5 did help me understand what was happening (because remember, I don't have the game). But it was hardly a "fix", as it was still being misrendered. Happy now?

If instead of posting troubling "fixes" you made 100% objective analysis this would all be faster, alligoodidea.

Originally Posted by govprog View Post
I am sure that javispedro will fix this problem in the new version.He may include these libraries in the next version so the apt-get won't be needed for this.But still,there is a chance that your game won't be fixed with this.
Originally Posted by Boemien View Post
Whynot create an independent deb file of the preenv which will regroup all needed dependencies. All the members don't have Internet connection right on their phone (Like me for example) It's a bit difficult to update.
Unfortunately 99% of the libraries are only required for 1% of the games, so for now it's better with faster downloads for most people if they stay separate. I will start bundling them with Preenv if there are specific compatibility issues with the Maemo libs.

To install those two libs, it should indeed be safe to do:
Originally Posted by govprog View Post
sudo gainroot
apt-get install libavcodec52
apt-get install libamrnb

Last edited by javispedro; 2011-01-19 at 14:58.
 
AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#1113
Originally Posted by jflatt View Post
If you want to grab my earthwormjim settings, you can grab this
Code:
wget http://members.cox.net/jflatt/gconf_set_ewj.sh
i looked into the .sh and .ods files and its a lil complicated, does that need a keys map to understand and edit a new .sh for different games ?
 
Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#1114
Originally Posted by govprog View Post
Well,there is a real libavcodec available in the repos(and also libamrnb)(It may take your root space,so make sure that you have enough) You no longer need the file,so it's better that you delete it.Also,it's better that you enable the extras-testing repository before installing the libavcodec.Since it's more stable.
Code:
sudo gainroot
rm /opt/preenv/lib/libavcodec.so.52
apt-get install libavcodec52
apt-get install libamrnb
I am sure that javispedro will fix this problem in the new version.He may include these libraries in the next version so the apt-get won't be needed for this.But still,there is a chance that your game won't be fixed with this.
guys I got segmentation fault try run on terminal cause on desktop.
it just close while fox opening.


gtumble I am on chapter 8 . soon will finished it .
need an advance.
 
Posts: 91 | Thanked: 11 times | Joined on Aug 2010
#1115
Transformers G1 is working !!






 
Posts: 91 | Thanked: 11 times | Joined on Aug 2010
#1116
hi guys again

I've tried the game Smile again and it is working !!!!!!

but the touch coordinates isn't good




Code:
PDL: Init: Service name is com.javispedro.preenv.Smiles
PDL: Failed to initialize libosso
PDL: Application asked for calling path, giving './'
SDLGL: called sdl_init with flags = 0x20
X11: PID is 3701
PDL: Init: Service name is com.javispedro.preenv.Smiles
PDL: Failed to initialize libosso
SDLGL: Requested GL major version 1
SDLGL: Called GetVideoInfo, returned 800x480
SDLGL: Asked if video mode 800x480x16 (flags=0x80000002) is ok
SDLGL: Called ListModes
SDLGL: Available mode 800x480
SDLGL: Called GetVideoInfo, returned 800x480
SDLGL: Asked if video mode 800x480x16 (flags=0x80000002) is ok
SDLGL: Called ListModes
SDLGL: Available mode 800x480
SDLGL: Called GetVideoInfo, returned 800x480
SDLGL: Called SetVideoMode(800, 480, 32, 0xa0000007)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x32 (flags=0xa0000005) is ok
SDLGL: Called ListModes
SDLGL: No modes available
SDLGL: Called ListModes
SDLGL: No modes available
SDLGL: Called ListModes
SDLGL: Available mode 800x480
SDLGL: Mouse moved 400x240 400 240 0
SDLGL: RefreshScale
SDLGL: Called GetVideoInfo, returned 800x480
SDLGL: Called GL_GetAttribute
SDLGL: Called GL_GetAttribute
SDLGL: Called GL_GetAttribute
SDLGL: Called GL_GetAttribute
ACCEL: Opening accelerometer
ACCEL: Using default calibration values
Home directory /home/user not ours.
Home directory /home/user not ours.
SDLGL: Key pressed 306 Down
SDLGL: Sending lose focus event
SDLGL: Key pressed 306 Up
 
Posts: 91 | Thanked: 11 times | Joined on Aug 2010
#1117
another game :b

Cronk
it seems working but the only issue is the screen and touch coordinates




Code:
SDLGL: Called sdl_init with flags = 0x30
Home directory /home/user not ours.
X11: PID is 3881
PDL: Init: Service name is com.javispedro.preenv.application
PDL: You are root. Don't do this unless you know what you're doing!
PDL: Failed to initialize libosso
SDLGL: Called SetVideoMode(480, 320, 0, 0x0)
SDLGL: Asked if video mode 480x320x16 (flags=0x10000000) is ok
SDLGL: Cannot yet scale non OpenGL applications
Home directory /home/user not ours.
 
jflatt's Avatar
Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#1118
Did you even bother to read the log? It says, don't run as root on both of those
 
jflatt's Avatar
Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#1119
Originally Posted by cloud596 View Post
well thanx @jflatt you make it little bit annyoing to make a scrypt one by one for each game but fortunately fifa working with keyboard.
Since every game has a completely different layout, I figure this would be the way to go. Hopefully people will create a mapping and script it up for others to use. Let me know if you have a better idea on how to do it.

Originally Posted by AgogData View Post
i looked into the .sh and .ods files and its a lil complicated, does that need a keys map to understand and edit a new .sh for different games ?
Yep, it's a little rough, but its a first try. I'm not sure if different hardware versions or languages are going to have the same keymaps. For my hardware, the keycodes are:
Code:
313 - blue fn arrow, disabled
306 - ctrl 
304 - shift 
276 - left arrow 
275 - right arrow 
274 - down arrow 
273 - up arrow 
271 - return 
122 - z, ordered alphabetically from here 
... 
97 - a 
46 - period, colon 
44 - comma, semicolon 
32 - space bar
8 - backspace, disabled

Last edited by jflatt; 2011-01-19 at 17:27.
 

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Posts: 203 | Thanked: 125 times | Joined on Jan 2011
#1120
I install preenv 0.1.4 and keyboard emulation by libsdlpre.so not working anymore.
How can I use gconf_set_ewj.sh? I don't understand. If someone can help??
EDIT: Ok now I understand.

How can I compile a new conf from earthwormjim.ods?

Last edited by hadjistyllis; 2011-01-19 at 17:34.
 
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