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2010-06-19
, 10:36
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Posts: 3,664 |
Thanked: 1,530 times |
Joined on Sep 2009
@ Hamilton, New Zealand
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#1132
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No luck with glesport + peops GPU.
peops GPU plugin requires many things unimplemented in glesport.
Well... Back to the drawing board...
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2010-06-19
, 11:36
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#1133
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2010-06-19
, 11:41
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#1134
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2010-06-19
, 11:47
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Posts: 738 |
Thanked: 179 times |
Joined on Mar 2010
@ Gold Coast, Australia
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#1135
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2010-06-19
, 11:53
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#1136
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2010-06-19
, 11:56
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Posts: 173 |
Thanked: 72 times |
Joined on Mar 2010
@ Denmark
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#1137
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2010-06-19
, 12:08
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#1138
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The Following User Says Thank You to nax3000 For This Useful Post: | ||
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2010-06-19
, 12:12
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Posts: 418 |
Thanked: 90 times |
Joined on Nov 2009
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#1139
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2010-06-19
, 12:35
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#1140
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Where did you pull that crap from?
We already have Quake 3 running at full speed. N64 could quite easily run full speed.. without frameskip @ 800MHz. As could PSX.
Tags |
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever |
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there are alot of .s and .o (object) and C, must be a pain to go through them all trying to find the artchitecture hardware called.
Good luck with the port okay budy.